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Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 09:40
by svenskmand
This thread is created to discuss how to get the good old Dungeon Keeper running :) It has been split off after this post in another thread and moved to this newly created thread.

Re: Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 09:43
by oln
It's never too late to try it :P

Re: Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 09:44
by svenskmand
If you want to play it, then get hold of the game (borrow it from a friend) and then play it in DOSBox, if/when you get hold of the cd let me know I can help you install and run it in DOSBox, it runs great, just like in the old days :) You can also just play this remake of the game, it is the exact same graphics and game, as it is a port of the code.

If you want to play Dungeon Keeper 2 it is a bit more difficult.

Re: Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 09:45
by riidom
I heard of that OpenDungeons project, I think I will stickto that;)

Re: Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 09:46
by svenskmand
Well you can try the original Dungeon Keeper and still contribute to OD, one does not exclude the other.

PS: oln and riidom would you mind if I move your last post, along with my two last posts to a new thread about Dungeon Keeper in DOSBox?

PS^2: Ok I have now moved it as you see :)

Re: Running the old Dungeon Keeper

PostPosted: 23 Nov 2010, 10:23
by svenskmand
Ubuntu
To run Dungeon Keeper on DOSBox on Ubuntu first install it by running:
{l Code}: {l Select All Code}
sudo apt-get install dosbox

then go to
{l Code}: {l Select All Code}
~/.dosbox/

and make a file called "dungeon_keeper.conf" and put in the following lines
{l Code}: {l Select All Code}
# This is the configurationfile for DOSBox 0.73.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen.
#       fulldouble: Use double buffering in fullscreen.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb.
#         autolock: Mouse will automatically lock, if you click on the screen.
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=true
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000)
#              'max'           will allocate as much cycles as your computer is able to handle
#           
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to increase/decrease with keycombo.
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 2048, 4096, 8192, 1024, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=64

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of sblaster to emulate.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=22050

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. (false is old style behaviour).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq.
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
imgmount d ~/ISO/KEEPER.cue -t iso -fs iso
mount c ~/DosBoxDrive
c:
cd KEEPER
KEEPER
exit

then copy a BIN/CUE pair of the Dungeon Keeper cd (that is data and audio tracks) to a directory called ISO that is the directory created here:
{l Code}: {l Select All Code}
mkdir ~/ISO

Now you make a launcher running the following command, or run the command from a terminal:
{l Code}: {l Select All Code}
dosbox -conf ~/.dosbox/dungeon_keeper.conf

Now in the game, when you are playing a level, you press ALT+R to switch to high-resolution graphics.

Windows
I will make a guide for Windows later, but it is very similary to this one.

Re: Running the old Dungeon Keeper

PostPosted: 30 Nov 2010, 13:56
by Mosvord
Hi everyone. I downloaded the old DK95 just yesterday, but I noticed a problem: it runs in weird colors.. I mean, there's too much purple, and yellow, and I get confused... How can I get rid of it?

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 14:30
by Bodsda
Mosvord {l Wrote}:Hi everyone. I downloaded the old DK95 just yesterday, but I noticed a problem: it runs in weird colors.. I mean, there's too much purple, and yellow, and I get confused... How can I get rid of it?


When running on windows, this is caused by the colour depth being too high. try dropping down to 256 colours or lower.

-- Craig

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 15:11
by Mosvord
how can I change my color depth in windows 7?

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 15:32
by TheAncientGoat
If I'm not mistaken, you can change compatability mode settings by right clicking on the launcher and going to properties -> compatability tab

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 15:43
by Mosvord
no use... I've tried all the different settings in the compatibility tab... that gives me no effects :\

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 16:04
by svenskmand
Just follow the guide I posted about running it in DOSBox.

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 16:09
by Mosvord
I don't run it in DOSbox, I run it simply by clicking it... it's compatible with windows7, but it looks too much weird..

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 18:53
by svenskmand
Then try DOSBox or use KeeperFX as I mentioned earlier.

Re: Running the old Dungeon Keeper

PostPosted: 01 Dec 2010, 20:27
by Mosvord
damn it works! thank you soooooo much (:

Re: Running the old Dungeon Keeper

PostPosted: 02 Dec 2010, 16:53
by charlie
Mosvord {l Wrote}:damn it works! thank you soooooo much (:

It works? Dosbox? KeeperFX? Compatibility mode? Specifics help others! ;)

Re: Running the old Dungeon Keeper

PostPosted: 23 Jun 2011, 21:59
by svenskmand
Just wanted to say that you can now buy the good old Dungeon Keeper from Good Old Games (GOG.com) for only 5.99 USD :) Unfortunately it does not contain Deeper Dungeons, but maybe they will include that at some point :)

Also if the game runs in low resolution then hit ALT+R to run it in hires :)