Creatures bumping into each other

Creatures bumping into each other

Postby paul424 » 03 Jun 2016, 21:20

What do you think of creatures bumping onto each other ? It is bad IMHO. To solve that we could either a) add a physics to our game ( add a barrier for each ) or b) use spatial tree ( like mine quadtree c) use spatial subdivisions. f.e. divide map into size R grid squares. then for each square, compare the content of the square to its surrounding squares and do n^2 check on all elements in those buckets for collision
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Re: Creatures bumping into each other

Postby hwoarangmy » 07 Jun 2016, 16:07

Dealing with creature collision is very hard and much more complex than what you seem to think. What would happen if creatures collide in a corridor one wanting to go up and the other wanting to go down ? What will the other creatures will want to do ?
You can divide the tiles as much as you want, there is no solution. At most, you can try to add something smarter than the random offset I added when creatures are walking but that's it. Going further is an enormous work for a, IMHO, not that usefull feature.
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