I'm posting this since Andrew mentioned the performance in the Ghoul thread and because I think we should stick to the 1000 polys limit.
I get a frame rate of 25+ fps for triangle counts up to 30.000 when the game is stopped and with moving creatures the rate is over 25 till about 21.000 tris. However, I'm not sure how much the frame rate is influenced by the texture sizes. Currently most creatures have 1024*1024px textures and some even 2048x2048, which we'll probably have to scale down in the future to get a better performance.
I have an Athlon 3000, a Radeon HD 2600 Pro video card and 2GB RAM.
Hmm, I just noticed a pretty empty region of the testmap where I get less than 20 fps with only about 10k tris. Maybe that has to do with the texture sizes or the lights, but the size of the dirt and rock textures is only 512*512.
BTW scrolling over the map in the newest version of OD is a lot more unwieldy than in the old one. The last version was much more responsive.
And now that we talk about performance, I've always wondered why dropping the creatures is so slow. The game freezes for about a second when I drop creatures. That really needs to be improved.
PS: Wasn't sure where to post this.