I was thinking into Evil VS the not so good United Kingdoms and Empire; just a few general lines:
Gamewise:
the world is a continent with small islands around it, it constains all climates (jungle, ice, desert and temperate)
You start by conquering the surrounding small islands that will serve as tutorials (early game)
Then you move to conquer the continent (middle game)
Each biome has unique creatures that are presented on their maps (Jungle-> lizarman, swamplings...), giving chance to use them later into maps not belonging to their biome
Later you move to take the enemy main strongholds in the continent core (late game)
Storywise
I had a disscussion with elvano a long ago, he was offended that i considered his setting to be very boring:
viewtopic.php?f=35&t=5367&p=55911&hilit=plague#p55579This was my proposal:
- we plunge the world of man in chaos little by little, they are doing more or less fine until we get to the action, there is an unstable balance between good and evil, corruption running deep in the men realms.
- i have been thinking and while specialization should be fully accesible in multiplayer maps, in single campaign something should limit the levels you are able to advance in it, and there enter your relics, each relic allows you to research one more level on specialization. That way the new players start with basics rooms the first levels of the game and as they capture relics on the world map they grow stronger with the increased access to the specialization tree. That way the relics have a story and gameplay role.
- the plague seems to be your limit storywise, lets expand that, the plague is a first goal/consequense (opening pandora´s box) for your actions, and we will achieve it along the way, but our objective should change to destroy the Ligth Gods that are pulling the strings on the men realms and corrupting them so a "holy cleansing" begins, wiping out all other races as well(evil+dwarfs+elves+...), and of course they will appear as their saviors. (and we are supposed to be the evil ones?),the humans are collecting the relics for unknown purpose (later revealed, the ligth gods want to cause the plague on all races except men); so once we get them all the plague starts and the ligth gods see how their prospective human crusaders die by the millions, they enrage and start directly attacking you. On that moment our objective changes to first running away from heaven´s hordes, next destroying them and becoming ruler of both the land and heavens.
So to recap:
-We are just born as a Deep Lord, we start conquering lands (first levels, tutorials)
-We hear of the relics that have great power, and start hunting for them (midgame levels, introducing specializations with first relic)
-We get them, activate them in a gamemap that force us to defend against hordes of heroes and other Deep Lords, and unleash the plage; the ligth gods along with their fanatic pet human kingdoms directly declare war on us.(mid-late levels)
-When all seems lost we learn of an ancient divine superweapon (the Godslayer) hidden away in an ancient and long forgotten underground super fortress, get it and start a war on the heavens strongholds(last levels)
As you can see, a bit of conspiration really spices up the whole story, the "we start the plague, THE END" lets a lot to be desired as an ending, its evil but not enougth. Also, please lets not stick to real event dates, lets cause all of them over that poor continent but in the same timeframe if possible, i find it hard to add dark humor to missions (or even some beliable contuinity) when they happen decades or centuriess later. A year apart or two is fine.
Basically we first start by conquering small un-allied kingdoms and later go agaisnt the human empire (expect Warhamer emperor jokes by the lots) that is trying to purge the lands of anything non-human with the help of angels.
Along the way we cause a few calamities like the plague or revolutions