Wow, there a lot!
IMHO, ok to go:Heal - can be upgraded to Heal in zone with proper research
Efficiency - kobold doubles/tripples speed&efficiency
+ Haste - doubles the creature speed
-> Merged as one dependingon target type.
Rage - The creature gains a damage bonus & starts crushing everyone around (both your and your enemies units)
+ Ferocity - tripples the creature damage halves defence
+ Kill'em all - the creature starts damaging all nearby creature, becomes uncontrollable and crushes everything in range
-> Merged as one depending on target type: Berserk
Protective field - gives the creature some HP above max for some time
-> This one made me think of this: increase armor on a group of friendly creatures.
Slow - halves the creature speed
Freeze - freezes the enemy creature for some time inside an ice crystal
lower enemy attack ability
Depression - enemy kobolds start working slower
-> Could be merged IMHO. Slowing a creature several time could end up freezing it.
Fission explosion - creates an enormous blast destroying walls, claimed tiles, heavily damagin all creatures in range (cast only on claimed tiles)
Fussion explosion - turns a vast area into lava, destroying everything including creatures in a large range
Fireball - heavy damage to all units in-range + some destructions (no walls are destroyed, but the buildings are)
-> All are cool. But the strongest ones could maybe be either really expensive or used as gift boxes.
Create temporal traps, buildings
Create weak illusionary monsters for long time
Summon powerful creatures for a short time
Reveal the far land - an eye creature with enormous hp amount but no attack that 'sees' everything around it anywhere in the map.
Parazyte - infects an enemy creature and enables you to 'see' with its eyes
Spy eyes - enables seeing all 1 enemy seat units, buildings for some time
My faithful servant - puts the enemy creature under your control for some time.
-> I'd rather have all that in the good old DK1 Spy spell.
If we later add something alla Spy eyes, I'd rather have something that makes me take control of the creature and turn the game into the FPP mode. That way, I could end being spotted by other players and killed that way.
Cure poison?
-> Why not. But rather a cure spell. Otherwise, it will be too weak.
IMHO, more fitting as a "Gift box":Level up instantly (all creatures)
Regeneration - creature regenerates health for some time.
-> A bit redundant with heal since creatures already regenerate. To hasten one single creature wouldn't be that practical imho but a gift box to apply this on all creatures for some time would be really useful.
Waterwalking
Lavawalking
-> Too powerful if a spell but cool as a level gift box.
Invulnerability - the creature becomes invulnerable for a few seconds
Invisibility - enemies do not see the creature (for a few seconds).
-> Too powerful a spell but triggering that one once on a level would definitely be fun.
Handled by a room:Transform (mutate) - into a more powerful (i.e. a spider into kretaur) -> Temple
Decoy Duck - a female ghost screaming for help and attracting hero faction to a trap. As soon as a hero touches the ghost it disappears.
Dummy's road sign - creates a false road sign which hero faction creatures always follow (i.e. into a trap).
-> IMHO, this could be merged and turned into an actual trap. Maybe the trap could lure the creatures and the one touching could have a decrease in mood.
Hence, coupling this one with another trap could make interesting results?
Poison - slowly drains the creature HP
-> I'd rather have a poison room, and thus no real need for a redundant spell.
Fun! But require some work:Plague - the friendly creature is infected and infects any other creature on contact (i.e. infect your creature and send it away to enemy camp)
-> I'd rather have this one as a skill from feral creatures. but in any case, the infected creature should be micro managed and I'm not sure it will be feasible.
90's disco - creates a 'room' whith disco that attracks and delays hero faction units.
-> XD
Hero of Doom - creates a character from 'Doom 1-2' with a shotgun that runs around shooting at all hellish cratures.
Bazooka party - gives the unit a bazooka for a very short time.
-> Could be merged IMHO.
Breeze - creates a strong wind in the dungeon passage (along 1 axis) that drags away any creature (i.e. to a trap)
Not sure, maybe a creature own skill?:Move (from A to B even if B is not claimed)
Duplication - creates a shifted illusionary copy of the creature which takes ~50% of the damage and deals no damage
Enchanted weapon - Unit's weapon ignores enemy armor for some time.
Poisoned weapon - each hit causes poison at enemy.
Carnivore - makes the unit eat its dead enemies not only lowering its hunger, but raising morale plus, maybe, a morale bonus for all who see it. At some point even those who 'see' it may turn carnivore. Maybe it's permament? But the creatuer refuses to eat chickens then - only dead bodies.
--> IMHO, this is a characteristic of certain creatures and should be used that way.
Cursed death - after death the enemy unit turns into a lesser undead to serve the castor. May be used both for your and enemy's creatures.
Frost strike - every hit of the creature freezes an enemy.
Rather a Keeper skill, IMHO:Prolonged spell - makes any spell last for a long time - i.e. you can cast Enchanted weapon on your troll and 'prolong' it with prolonged spell. Or create an illusionary beast and prolong its lifetime from 30 seconds to infinity (until you run out of mana). The prolonged spell requires some mana upkeep.
Greed - every digged map square produces some minor amount of gold/mana.
Drain Arcano - drains an enemy's mana if the temple is in visible range.
Won't reasonably happen but I love imagining it. Rogue fire - puts enemy buildings or units on fire. Kobolds put the fire out by fire extinguishers.
-> Particles, new animations, and new logic.
Out of control!!! - completely blocks an enemy seat (AI or player) for a short time
Shadow cover - blocks enemy spells in some radius (including Spells of Domination)
Spell of Mastery - takes enormous amount of time to cast. Instantly wins the game. All enemies become allies and fight against the casting entity as eliminating him is the only chance of survival.
Dispell - dispells enemy spells from units/buildings/player including Spells of Domination
-> Useless for now IMHO, at least until we have domination spells in game.
Singularity - A horrible spell, may be cast only at 'claimed tiles'. Slowly drags everything and everyone in increasing radius to a black hole vortex finally completely destroying the whole map. Creates winds in the passages that drag creatures and items first. Maybe a good looser's suicide variant - singularity can be cast only at 'your own portal' (and claimed portal also?! i.e. throw all your forces to claim enemy portal and cast singularity and just watch helpless enemy duneon being slowly ruined by the black hole).
No go to me, may break the game's mechanisms or certain need/use of features:Instant weapon - gives a magic weapon to the unit
Bulldozer - creates a temporal very heavily armored unit that destroys walls (and gold also without acquaring it), rooms, creatures, etc. It can move only one direction and destroys all tiles before it (i.e. 2-3 tiles width). I.e. you place it at claimed 3x3 area and 'send away north'. It's HP are very high, but still destructible. It also fades away with time (i.e. HP slowly goes to 0) or if it impacts an impenetratable wall.
Fortify - Instantly fortifies an area of the dungeon.
Claim - claims tiles adjacent to yout tiles very quicky with a 'brush tool' until it extinguishes
Profit - Doubles/tripples the amount of gold mined from the target tile.
Dragon bane, arachnoid bane, etc.. - deals fantastic damage to a creature of only to a single enemy type (a few types, like rock,ice,marble golems, etc).
Bound to earth - stops enemy flying units from flying.
-> Too weak a spell IMHO.
Death wish - sends a death cloud upon an enemy creature which has a high % chance to kill it in 10 seconds or at least drain its attributes. The chance depends on creature type and level.
--> IMHO, is redundant with some nice killer spell. Maybe if time permits.
Thanks again for all the ideas