How to decide what a fighter should do when idle ?
Posted: 01 Dec 2014, 15:49
Hi all,
To have something easy to configure, I would propose to allow to add in the creature definition file a list of usable rooms and a value. The higher the value is the most likely the creature will go there if the room has empty space. For example, a troll would have something like:
Forge 5
TrainingHall 2
A value of 0 means that the creature won't go there alone. But if dropped, it will work there.
A value of -1 means that the creature won't go there alone. And if dropped, it won't work either and will go away.
All missing rooms in the creature definition will be considered as value 0.
Last but not least, I remember that in DK, every creature were not as good when using a room as others. For example, a troll was good in the forge but a black mistress was not. Do we want to have something similar (IMO, it would be a good thing). If so, how do we handle that ?
To have something easy to configure, I would propose to allow to add in the creature definition file a list of usable rooms and a value. The higher the value is the most likely the creature will go there if the room has empty space. For example, a troll would have something like:
Forge 5
TrainingHall 2
A value of 0 means that the creature won't go there alone. But if dropped, it will work there.
A value of -1 means that the creature won't go there alone. And if dropped, it won't work either and will go away.
All missing rooms in the creature definition will be considered as value 0.
Last but not least, I remember that in DK, every creature were not as good when using a room as others. For example, a troll was good in the forge but a black mistress was not. Do we want to have something similar (IMO, it would be a good thing). If so, how do we handle that ?