I'm done with traps. I will probably do the PR this evening after some more testing. The changes are heavier than expected but I think they are worth it. I had to change room object philosophy so that trap uses them instead of using a floor like mesh (to allow changing animation/rotating, ...).
And as you will see in code, that will help much when we will want to allow creatures to drop stuff ^^
BTW, I've removed the link between roomobject and room. As I added in the comments, I think we should rename them to GameObject or something similar.
Users browsing this forum: No registered users and 1 guest