OD - Fixing the Multiplayer
Posted: 03 Jul 2014, 15:18
Hi again,
@hwoarangmy:
Did you find a way to readd new player listening from the server without forcing it to be dedicated and without using SFML net? I'm eager to have a look at that anyway.
@MCMic:
I saw the trap cannon fire boulders several times on latest git without crashing. Is it still doing it for you?
Best regards,
@hwoarangmy:
Concerning multiplayer, I have made a quick GUI based on the level chooser that works. I guess later, when a new player will install the game, he should be prompted some stuff like language, nickname... For now, I have added the nickname edit and the client IP edit in the multiplayer screen.
It seems to load more or less. I've fixed some issues with seat handling but it is not playable yet. I've tried the Test level but adding tiles takes more than 30 minutes (seen with logs). I will have a look to see if something can be done about it. But even when everything is loaded, the game does not work. I will try to make a smaller map (lets say 50x50) and try to figure out what is going on.
Did you find a way to readd new player listening from the server without forcing it to be dedicated and without using SFML net? I'm eager to have a look at that anyway.
@MCMic:
I saw the trap cannon fire boulders several times on latest git without crashing. Is it still doing it for you?
Best regards,