Page 2 of 4

Re: Creatures to be used, current state - Help appreciated

PostPosted: 20 Oct 2014, 12:43
by Bertram
It would be the jumper type for me. But in-game only, please!

Re: Creatures to be used, current state - Help appreciated

PostPosted: 20 Oct 2014, 12:59
by hwoarangmy
I also prefer the jumper but the other one is not bad, either. So, I would say we should keep the easiest to integrate (which have bones and is the most ready).

Re: Creatures to be used, current state - Help appreciated

PostPosted: 24 Oct 2014, 16:34
by Bertram
Hey, :)

An hero archer, anyone?
http://opengameart.org/content/archer-bleeds-game-art

I wonder whether the guy would be ok to give the blends.

Regards,

Re: Creatures to be used, current state - Help appreciated

PostPosted: 24 Oct 2014, 16:37
by Danimal
Thats just an sprite spreadsheet, if we were in serious need of models we can use the ones from megaglest, they are very low poly, but would fill a few places

Re: Creatures to be used, current state - Help appreciated

PostPosted: 29 Oct 2014, 16:51
by Danimal
***updated first post***

Re: Creatures to be used, current state - Help appreciated

PostPosted: 29 Oct 2014, 17:11
by Bertram
I love it (Will make a great picture for the 0.4.9 release :D)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 20 Nov 2014, 11:43
by Danimal
Fixed Cave hornet, now with 125% more transparent wings!!

Re: Creatures to be used, current state - Help appreciated

PostPosted: 21 Nov 2014, 10:45
by Bertram
New cavehornet in. :)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 21 Nov 2014, 21:44
by Danimal
this guy is almost ready:

Defender - http://opengameart.org/content/brigand

I managed to get it down from 12k to 7k polis, still a bit on the high side but its worth it; what name do you think would fit him? hes clearly a guard or watchman type, but defender sounds bad to me... By the way, i removed all other weapons so he will only be able to use his poleaxe, no weapon upgrades for him.
Animation is the last step before releasing him into the underground.

Re: Creatures to be used, current state - Help appreciated

PostPosted: 21 Nov 2014, 22:31
by Akien
Nice model!

I'd propose "Halberdier" for a name. If it sounds fishy, google it, you'll see that it fits his type pretty well (halberd is the name of his weapon).

Re: Creatures to be used, current state - Help appreciated

PostPosted: 21 Nov 2014, 22:47
by hwoarangmy
Yes, he is pretty nice and fits well the Hero faction IHMO ^^

Re: Creatures to be used, current state - Help appreciated

PostPosted: 24 Nov 2014, 12:18
by Bertram
He is cool. :) Can't wait to see that in game.

Re: Creatures to be used, current state - Help appreciated

PostPosted: 24 Nov 2014, 19:11
by Danimal
With this Halbadier model ill try animation by motion capture in blender, ill keep you guys updated about the progress; meanwhile i want your opinion on these models i found:

Orc replacement: current model is not bad, neither good... this one looks different but nice, none said orcs must all be piggy faced:
http://www.blendswap.com/blends/view/71680

Lizardman: the current model is good, but we dont have the sources so i cannot update animations or anything, this one can resolve that.
http://www.blendswap.com/blends/view/40891

New goblin: ill replace the weapon to something smaller
http://www.blendswap.com/blends/view/72394

Ranger: archer model? new green camo if we say yes
http://www.blendswap.com/blends/view/71099

Kobold replacement:
- glasses, + pickaxe , pretty cute and funny
http://www.blendswap.com/blends/view/68844

Re: Creatures to be used, current state - Help appreciated

PostPosted: 25 Nov 2014, 10:04
by Bertram
I like each and everyone of these. Yet, I'd like to see the Dr. Kobold in game to see whether it fits. Good catches in any case. :)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 25 Nov 2014, 10:50
by hwoarangmy
Yes, they are pretty nice. Indeed, the kobold replacement matches what I believe we should aim for: a funny game with original creatures ^^

Re: Creatures to be used, current state - Help appreciated

PostPosted: 25 Nov 2014, 21:07
by Danimal
Motion capture is awesome! this raises a few doubts on me, now its easy to get complicated animations on human models giving a lot of variety on them, these are the most basic animations used in OD at the moment:

Walk
Attack
Idle
Death
Sleep
Flee

So i want to know if its possible to:

Add more than one attack animation, they play at ramdom on each attack; if not more than one exist it defaults to Attack1
Charge to battle animation - if it doesnt exist defaults to walk
Dance ,used where? Casino?
Cheer, used when very happy or battle won (mood system dependant)
Sad - prisioner or used when mood very low (mood system dependant)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 25 Nov 2014, 21:23
by hwoarangmy
We could even define the animations in the creature config file so it has not have a specific name and it would be easy to know how many attacks or whatever is available...

Re: Creatures to be used, current state - Help appreciated

PostPosted: 04 Dec 2014, 12:45
by Danimal
I browsed throught literaly hundreds of motion capture files and just finished a nice library to use on models, now i only have to make a few finishing touches on the Defender model to finish the retopo and apply the new mocap rig to it. I have high hopes for this! :)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 04 Dec 2014, 17:37
by Danimal
i want to fix the slime, can you give me the code for translucent material?

Re: Creatures to be used, current state - Help appreciated

PostPosted: 04 Dec 2014, 18:04
by hwoarangmy
For the keeper hand, I've used this :
materials/scripts/Keeperhand.material
{l Code}: {l Select All Code}
import RTSS/NormalMapping_MultiPass from "RTShaderSystem.material"
material Keeperhand
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 0.0 0.0 0.0 0.5
            diffuse 0.0 0.0 0.0 0.5
            specular 0.0 0.0 0.0 0.5
            emissive 0.0 0.0 0.0 0.5
            scene_blend alpha_blend
            depth_write off
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture Keeperhand_colC.png
                tex_address_mode wrap
                filtering trilinear
                colour_op alpha_blend
            }
        }
    }
}


Do you think you will have time for the kobold replacement ? It seems so nice ^^

Re: Creatures to be used, current state - Help appreciated

PostPosted: 05 Dec 2014, 11:12
by Bertram
It seems there are cool stuff incoming. ;)

Re: Creatures to be used, current state - Help appreciated

PostPosted: 10 Dec 2014, 00:51
by Danimal
the defender is ready! ill post it tomorrow :D

Re: Creatures to be used, current state - Help appreciated

PostPosted: 10 Dec 2014, 01:05
by hwoarangmy
cool ^^

Re: Creatures to be used, current state - Help appreciated

PostPosted: 10 Dec 2014, 21:35
by Danimal
Hes alive :), consider him the Heroes orc equivalent (cloned stats) until we properly arrange creatures roles.

http://opengameart.org/content/animated ... ka-brigand

Animations: Walk, flee/run, attack1 and attack2, idle, sleep, dance, happy, sad and die;

Re: Creatures to be used, current state - Help appreciated

PostPosted: 11 Dec 2014, 16:40
by Bertram
Yeah :D Thanks to your latest work, I guess we're very close to release now... ;)