Creatures to be used, current state - Help appreciated
Posted: 23 Jun 2014, 12:24
Some of you have raised the issue of how little guidance we have regarding the creature models, and its true that we are making do with what we have. So ill appreciate any help you can contribute on what ill expose:
The basic guidelines to creatures are here:
viewtopic.php?f=37&t=1387
Of those:
Heroes/Humans:
Adventurer- done
Dwarf (advanced blacksmith)- done
Defender - done
can be replaced/added:
Wisp - http://www.blendswap.com/blends/view/67196 (replaced by familiar/small dragon, its an scout weak unit)
Wizard - http://opengameart.org/content/wizard-4 (minus sword)
Barbarian - http://opengameart.org/content/rigged-t ... -barbarian (Needs retopo and a lot of work, migth not be worth the effort)
Fairy - http://opengameart.org/content/goth-female-fleur-du-mal (if we add wings)
That left us with a few others that are also good to be included but are not on list:
Executioner - http://opengameart.org/content/rigged-t ... xecutioner
Pirate - http://www.blendswap.com/blends/view/74104
Bounty hunter - http://ancientbeast.com/units/#Bounty_Hunter
Nobleman - http://opengameart.org/content/undead-male
And mising this ones:
Digger Dwarf, Knight, Paladin, King, Construct, Cleric (there is a concept for him), Church maiden, Archer, Human blacksmith, Angel; Halfling and guard dog (these two can be discarded)
The current knigth and dwarfs are so low poly that hurt my eyes, wizard is passable.
Monsters:
Of those:
Tentacle - Done (to be renamed to something like Leech)
Lizard man - Done
Cave hornet - done
Scarab - done
Spider - done
Troll - done
Goblin - done
Orc - Done (possible candidate to replacement in favor or something more beastly?)
can be replaced/added:
Swamp pup - http://www.blendswap.com/blends/view/45551
Necrofague/zombie - http://www.blendswap.com/blends/view/20658
Roach - http://opengameart.org/content/beast-02 (with some skin reworking)
Wivern - http://ancientbeast.com/units/#Golden_Wyrm
good to be included but are not on list:
Zombie - http://www.blendswap.com/blends/view/4807
Zombie 2? - http://opengameart.org/content/night-demon
And this others in different states:
Kreature/dragon/Pit demon/kobold/goblin - too low poly, need new models
Skeleton/lamia/cultist - Work in progress by me
Bone golem/Bandit/Dark elf/Hephestos - exists only in concept
Missing ones:
Imp(small devil), goblin inventor, warlock, wraith, dark knigth
Personal preferences from ancient beast:
Miss Creeper - http://ancientbeast.com/units/#Miss_Creeper
Uncle fungus - http://ancientbeast.com/units/#Uncle_Fungus (as swamp pup evolution a stinky creature like the vile demon)
Marauder - http://ancientbeast.com/units/#Marauder
Magma Spawn - http://ancientbeast.com/units/#Magma_Spawn
Metal face - http://ancientbeast.com/units/#Metal_Face
Sarcophag - http://ancientbeast.com/units/#Sarcophag
As you can see, we barely have any heroes models and the monster side has more integrated ones but a lot need better models. the good is that we can fill gaps with the ones from Ancient Beast
The basic guidelines to creatures are here:
viewtopic.php?f=37&t=1387
Of those:
Heroes/Humans:
Adventurer- done
Dwarf (advanced blacksmith)- done
Defender - done
can be replaced/added:
Wisp - http://www.blendswap.com/blends/view/67196 (replaced by familiar/small dragon, its an scout weak unit)
Wizard - http://opengameart.org/content/wizard-4 (minus sword)
Barbarian - http://opengameart.org/content/rigged-t ... -barbarian (Needs retopo and a lot of work, migth not be worth the effort)
Fairy - http://opengameart.org/content/goth-female-fleur-du-mal (if we add wings)
That left us with a few others that are also good to be included but are not on list:
Executioner - http://opengameart.org/content/rigged-t ... xecutioner
Pirate - http://www.blendswap.com/blends/view/74104
Bounty hunter - http://ancientbeast.com/units/#Bounty_Hunter
Nobleman - http://opengameart.org/content/undead-male
And mising this ones:
Digger Dwarf, Knight, Paladin, King, Construct, Cleric (there is a concept for him), Church maiden, Archer, Human blacksmith, Angel; Halfling and guard dog (these two can be discarded)
The current knigth and dwarfs are so low poly that hurt my eyes, wizard is passable.
Monsters:
Of those:
Tentacle - Done (to be renamed to something like Leech)
Lizard man - Done
Cave hornet - done
Scarab - done
Spider - done
Troll - done
Goblin - done
Orc - Done (possible candidate to replacement in favor or something more beastly?)
can be replaced/added:
Swamp pup - http://www.blendswap.com/blends/view/45551
Necrofague/zombie - http://www.blendswap.com/blends/view/20658
Roach - http://opengameart.org/content/beast-02 (with some skin reworking)
Wivern - http://ancientbeast.com/units/#Golden_Wyrm
good to be included but are not on list:
Zombie - http://www.blendswap.com/blends/view/4807
Zombie 2? - http://opengameart.org/content/night-demon
And this others in different states:
Kreature/dragon/Pit demon/kobold/goblin - too low poly, need new models
Skeleton/lamia/cultist - Work in progress by me
Bone golem/Bandit/Dark elf/Hephestos - exists only in concept
Missing ones:
Imp(small devil), goblin inventor, warlock, wraith, dark knigth
Personal preferences from ancient beast:
Miss Creeper - http://ancientbeast.com/units/#Miss_Creeper
Uncle fungus - http://ancientbeast.com/units/#Uncle_Fungus (as swamp pup evolution a stinky creature like the vile demon)
Marauder - http://ancientbeast.com/units/#Marauder
Magma Spawn - http://ancientbeast.com/units/#Magma_Spawn
Metal face - http://ancientbeast.com/units/#Metal_Face
Sarcophag - http://ancientbeast.com/units/#Sarcophag
As you can see, we barely have any heroes models and the monster side has more integrated ones but a lot need better models. the good is that we can fill gaps with the ones from Ancient Beast