More debuginfo for user and programmer
Posted: 28 May 2014, 23:50
AS in topic , donno where the most development should go ( BTW : Bertram could you sync the newest changes to origin ] ? With working with the TileCulling algorithm it seems that we can get very little information , during game , after game etc.
What I would like the most :
1) Having the c-*le command of the cursor X Y position ( just import it from the EDITOR Bertram )
2) Having the automatic core dump where the game crashes on Linux .... ( that I get the stacktrace etc at least so I know where the game crashed )
3) And ..... [ fanfares ! ] : Debugging Channels !
We ought to have the system which would manage the abstract set of Channels ( name them yellow, blue , red , orange ) etc .
Each channel can be active or inactive.
The user should be able to on / off channel during game or with configuration .
Also he should be able to decide whether the Channel is going to the Log file ( postmortem ) be printed in separate window in-game or EXTERNAL window in terms of his OS . ( everyone would work with this information according to his preferences and OS he uses ) ....
Of course tradiitionally yellow could be for "game logic" , blue for "game graphics " , red for " game music " , and the Black could be the common sink , talking the info from allothers .
Does anyone like those ideas ?
What I would like the most :
1) Having the c-*le command of the cursor X Y position ( just import it from the EDITOR Bertram )
2) Having the automatic core dump where the game crashes on Linux .... ( that I get the stacktrace etc at least so I know where the game crashed )
3) And ..... [ fanfares ! ] : Debugging Channels !
We ought to have the system which would manage the abstract set of Channels ( name them yellow, blue , red , orange ) etc .
Each channel can be active or inactive.
The user should be able to on / off channel during game or with configuration .
Also he should be able to decide whether the Channel is going to the Log file ( postmortem ) be printed in separate window in-game or EXTERNAL window in terms of his OS . ( everyone would work with this information according to his preferences and OS he uses ) ....
Of course tradiitionally yellow could be for "game logic" , blue for "game graphics " , red for " game music " , and the Black could be the common sink , talking the info from allothers .
Does anyone like those ideas ?