Typical dev environment under windows

Re: Typical dev environment under windows

Postby hwoarangmy » 20 May 2014, 21:57

Hello,

Is it possible to change :
- In the howto Linux :
If you prefer, you can build them yourself every library

=> If you prefer, you can build them yourself

In the howto MSVS :
- Visual Studio => Visual Studio Express

Thanks
hwoarangmy
 
Posts: 567
Joined: 16 Apr 2014, 19:13

Re: Typical dev environment under windows

Postby Bertram » 21 May 2014, 09:31

Hi :)

It is done.
I've also mailed Elvano to add wiki access for you.

Best regards,
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Re: Typical dev environment under windows

Postby Bertram » 21 May 2014, 10:32

MingW compilation instructions have been ported to the Wiki:
http://opendungeons.sourceforge.net/wik ... ingw_tools

Thanks a lot for the work done on this! :)
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Re: Typical dev environment under windows

Postby hwoarangmy » 21 May 2014, 22:13

Bertram,

There is a problem in the wiki page. The command to compile boost is :
b2 --build-dir=C:\devMinGW\boost_1_55_0\build toolset=gcc --build-type=complete stage

and not
b2 -build-dir=C:\devMinGW\boost_1_55_0\build toolset=gcc -build-type=complete stage

Regards
hwoarangmy
 
Posts: 567
Joined: 16 Apr 2014, 19:13

Re: Typical dev environment under windows

Postby Bertram » 22 May 2014, 08:01

Hi hwoarangmy, :)

I fixed it both in the MingW page and the MSVC one. The fact the two '-' were only one came from the wiki formatting. Sorry about that.
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Re: Typical dev environment under windows

Postby Bertram » 22 May 2014, 08:10

Hi Paul, :)

Bertram : Ok , I have my own impelementation of PrefixTree , could you restore the old one , so I knew where the interfaces should be used ?

Sure, or you can do it, rather easily by reverting those two patches. Did you code the new prefixtree on your own? (I say that because if we inspire our code too heavily from copyrighted stuff, it will only be troubles.)

- dictionary.txt removal:
http://sourceforge.net/p/opendungeons/g ... aaf080852/
- Prefix tree removal
http://sourceforge.net/p/opendungeons/g ... 61723c157/

But I can still do it if you need help about that. Just tell me. ;)
Just be sure to push only once you have a clean build, and added all the needed files, ok?

I also have a request:
Once we're all done with that, could you move the dictionary.txt file into a config/ folder?
Other game config files will follow, like the weapons stats, the room cost, ...

Regards,
Last edited by Bertram on 22 May 2014, 08:13, edited 1 time in total.
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Re: Typical dev environment under windows

Postby Bertram » 22 May 2014, 08:12

Ah, I forgot:

@hwoarangmy: Elvano is ok to give you wiki access. Could you contact him asap using, for instance, this link? (corresponding to the mail button under our avatars here)
memberlist.php?mode=email&u=3497

Regards,
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Re: Typical dev environment under windows

Postby paul424 » 22 May 2014, 15:35

Yeap , that's my own implementation :) Yes , still please do the reverse Bertyram ,
regards .
User avatar
paul424
OD Moderator
 
Posts: 660
Joined: 24 Jan 2012, 13:54

Re: Typical dev environment under windows

Postby Bertram » 22 May 2014, 21:12

Cool! :)

Ok, it's now done. The dictionary file has also been moved into a config/ folder.

Your turn! ;)
User avatar
Bertram
VT Moderator
 
Posts: 1652
Joined: 09 Nov 2012, 12:26

Who is online

Users browsing this forum: No registered users and 1 guest