Hi Elvano,
When you say outdated 3rd party plugins, I'm not that sure, since Blender2Ogre seems alive and kicking:
https://bitbucket.org/MindCalamity/blen ... ommits/allMinor adjustement no longer require to look back for the original and convert afterwards again
Well, this is IMHO the minimal cost for getting files that have a lower loading overhead, and such.
And when the way to produce the mesh, skeleton and other files is well documented, the conversion time shouldn't be that killing.
After all, artists have working files even for png products that needs to be "exported" each time, right?
It's just a matter of being organized. But yes, being organized is not always something easy.
Secondly, having a format that is the default Ogre one permits us to "outsource" the loading/displaying code maintenance, which is the point
in using Ogre in the first place, right?
We allow people to use their own models more easily (or adjust those they want adjusted)
Same kind of comment that previous point, I do think artists should be dealing with working files such as blender files,
but in the end, exporting the files in mesh doesn't cost much if they know how to do it.
I don't see any ground breaking point in changing the way things are done atm, but if you find something, feel free to share.
Best regards,