How to represent game settings ?

As I see most of you doesn't give a damn about startcreatureculling and starttileculling,
That is There should be some standard way of showing all options of the game and showing it to the user , so he is no longer confused about game internals.
How about storing the settings in XML file ? Would you like to have one big file GameOptions.xml :
<Option1> Enable </Option1>
<Option2> Enable </Option2>
<Option3> Enable </Option3>
<Option4> Enable </Option4>
I could come up with some xsd template, but first say your word ...
That is There should be some standard way of showing all options of the game and showing it to the user , so he is no longer confused about game internals.
How about storing the settings in XML file ? Would you like to have one big file GameOptions.xml :
<Option1> Enable </Option1>
<Option2> Enable </Option2>
<Option3> Enable </Option3>
<Option4> Enable </Option4>
I could come up with some xsd template, but first say your word ...