But as far as I know, that's what the tech demo is all about.
Yeah, true. Yet, I'd add a tutorial, or a small intro. It doesn't need to be brilliant on the first pass, but a bit of text and an image or two is achievable, for instance.
And I'd try to give the player an objective. Just my humble opinion, though.
Your blamage on "opensource tools" makes me sad though ;_;
oh? I wasn't aware I was like blaming open source tools. In fact, I'm all for enforcing them here, in fact.
To me, the only sad part is that Ogre and CEGUI are usually used (and over-used) with MS tools and,
building a free library with non-free tools (as a preferred way of doing it) is a nonsense.
That's why I'm trying to see whether it's actually feasible to keep using free tools when it comes into building OD. On Windows, at least.
On the plus side, the CEGUI team was very kind when helping me and already adapted some of their code to be more Mingw friendly.
Best regards,