IT looks quite ugly :
- {l Code}: {l Select All Code}
<?xml version="1.0" encoding="UTF-8"?>
<creature xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="file:/home/tom/Opendungeons/CreatureDefinitionsSchema.xsd">
<stats class="qhN.R2ni90" bedname="TLqyHaWD.mZTJoTfW9aRB" bedDimX="-1874663753" bedDimY="-1885100961" move_speed="1.0"
sight_radius="-819775377.152" dance_rate="0.5">
<level_stats level="8" health="-1313183911.79" mana="-146480805.626" wager="-2065791755.829" dig_rate="0.0"/>
<level_stats level="6" health="425580646.177" mana="-1147557528.744" wager="-1134487851.191" dig_rate="0.0"/>
<attack type="spell">
<stats level="5" damage="0.0" enabled="false"/>
</attack>
<attack type="melee">
<stats level="8" damage="0.0" enabled="false"/>
</attack>
<job type="guard"/>
<job type="crafter"/>
</stats>
<graphics mesh_name="DhN.9Bx">
<scale xscale="1.0" yscale="1.0" zscale="1.0"/>
<material name="u.0h-o516w" filename="ogXFtuZCg2hLYPUUvMB7Mcr4jVGW" type="normal_map">
<normalmap filename="IZ_LSUfDupozuyM6zuHccYQfsHXaZ" space="object"/>
<specularmap filename="WPcwdll9kiUGemFHJ7_6K"/>
</material>
<material name="NCZg" filename="CsodcRh" type="per_pixel_lighting">
<normalmap filename="XEC-_h" space="object"/>
<specularmap filename="m52"/>
</material>
</graphics>
<soundlist>
<sound filename="oL" animation="FBVegRVO" frame="680505598" volume="-900267595.561"/>
<sound filename="TO0jp-QsSp2.NX7LfEP" animation="y5cfsW0f" frame="1969759044" volume="7925497.661"/>
</soundlist>
<scripts filename="fY"/>
</creature>