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Models from Opengameart which someone could export :)

PostPosted: 16 Apr 2013, 10:30
by paul424

Re: Models from Opengameart which someone could export :)

PostPosted: 16 Apr 2013, 12:18
by Danimal
Im putting a list of anything regarding models that are spread in old posts. Many of them may still be useful, like the concepts, wich are VERY useful or models that may pass the cut, that should be a joint disscusion:

- Concepts:
http://opengameart.org/content/bone-gollem-concept-art
http://opengameart.org/content/necroman ... cept-art-0 -> i dont like it, way too "Voodoo"
http://opengameart.org/content/cleric-concept-art -> I love this concept <3
http://fengaren.deviantart.com/art/Long ... -136068344
download/file.php?id=5221&mode=view
download/file.php?id=5220&mode=view
download/file.php?id=5219&mode=view
http://opengameart.org/content/demon-concept
viewtopic.php?f=37&t=691&hilit=construct&start=275#p27971

- 3D models:
Demon : viewtopic.php?f=38&t=4919
Dwarf: viewtopic.php?f=38&t=4567
Flying Skull: viewtopic.php?f=38&t=2242 -> Im sure i can redo it to a more usable state
Lizard man or insectoid: http://opengameart.org/content/elemental-golem
Golem: http://opengameart.org/content/lava-golem
Imp: http://opengameart.org/content/demon
http://opengameart.org/content/night-demon
http://opengameart.org/content/ogre-lowpoly
http://www.blendswap.com/blends/view/67196
http://opengameart.org/content/earth-elemental-golem
http://opengameart.org/content/rigged-t ... -barbarian
http://opengameart.org/content/goth-female-fleur-du-mal
http://opengameart.org/content/rigged-t ... xecutioner
http://www.blendswap.com/blends/view/4807
http://www.blendswap.com/blends/view/20658
http://www.blendswap.com/blends/view/68618
http://www.blendswap.com/blends/view/57981
http://www.blendswap.com/blends/view/38556


X - Policount disscusion: viewtopic.php?f=38&t=2190
Good post viewtopic.php?f=38&t=1227

Re: Models from Opengameart which someone could export :)

PostPosted: 16 Apr 2013, 21:51
by paul424
No one says , that you cannot modify them before exporting , so you can distinguish between creature's head and ahem .... his back :D

Re: Models from Opengameart which someone could export :)

PostPosted: 16 Apr 2013, 23:46
by Skorpio
paul424 {l Wrote}:Also , : Scorpio, have you thought about Ice or snow tiles ?

Yeah, I wanted to do some snow tiles, but I'm not sure if I should just create a snow material or if I have to do another tile set. I'll check it out when I have more time.

Some of the creatures could probably be used, but I guess it'll require some extra work to make them actually usable (animation, texture improvements, retopo). The styles are also very different and I'm still trying to make the current creatures more consistent (the older ones still need high poly versions for normal map baking). Also, I think we should rather work on the rooms now.

Re: Models from Opengameart which someone could export :)

PostPosted: 18 Apr 2013, 09:37
by paul424
Adding new models is better than updating the old ones, in early stage of the game it's better to have many features , instead of one "highly polished" IMHO

Re: Models from Opengameart which someone could export :)

PostPosted: 18 Apr 2013, 18:15
by Skorpio
I think we have to plan a bit more carefully, otherwise we spent time on something that we don't need or have to redo later, and that can be rather frustrating. We should better work on the creatures that Danimal and Svenskmand have defined in the lists for the different factions. More creatures could still be used as mercenaries or special enemies, but they should be consistent with the others.

BTW, I think we should also work on the skills and stats of the creatures.

Re: Models from Opengameart which someone could export :)

PostPosted: 18 Apr 2013, 20:46
by Danimal
im more worried that we cant still easily test ingame, not very motivating

Re: Models from Opengameart which someone could export :)

PostPosted: 19 Apr 2013, 09:30
by paul424
Danimal , adding your adventurer model was adding one line into the Test.level ( or two if you want instant Adv. on the map :) .
If you want to have the development version switch to linux , and there you can build as the instructions on homepage go.
You can also pinpoint the Svenskmad to do more towards windows version .
EDIT : Can you estimate how much time does it take to convert one such model and what needs to be done ?
How much time it takes to create one from scractch ... like Adventurer ?

Re: Models from Opengameart which someone could export :)

PostPosted: 19 Apr 2013, 13:58
by Danimal
Sorry for my bitterness Paul, please dont take it as directed to you; im way too spoiled by Unity3D and anything that is not drag and drop is annoying to me, we all know as well that Svend is busy with his tesis, but a new release would help SO much at promoting us, someone wants to point a gun at him? ill help gladly :cool: .
As models go i never converted anything to Ogre, so im not familiar with the process, but most likely the animations are the main problem; Skorpio could enligth us all on that topic.
Making a model is time consuming, a decent one can take a couple weeks with my current level of skill, not to mention my motivation level which ondulates like the sea; but im with skorpio, lets keep the style unified and coherent, cubes and circles are good placeholders, but i agree that we can add very good models ingame, even if at low priority since we are busy with something else.
But i would really like to see them doing something ingame, just eating and sleeping when needed, like a small sandbox dungeon, because whenever i make a model i feel like its going to waste since it takes months to see it used.
Again, not your fault at all, or anyone else, but it demotivates a lot. :cry:

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 14:12
by ctdabomb
maybe you'd like this in-game :D http://www.blendswap.com/blends/view/67718

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 16:24
by paul424
For a second I thought it's true teddy-bunny , but ain't . To hard to implement IMHO, cause it contains hairs.

Scorpio, when you could upload some new models into SVN media dir ?

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 17:46
by Danimal
i would prefer to add tiger bunnies :cool: :

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 18:26
by paul424
IT's hard to invent new creatures out of the fantasy CANONS , so the player can feel they outlook is fine . That's why HOMM3 couldn't find out new creatues in Armageddons Blade Expanssion apart namely a few ones.

Donno about rabits, but there are domestic cats with fur like this ... once I wanted to buy such pussy from russian guy at flea market , but it grow up to real tiger and have had to release him in the municipal park ....

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 18:39
by Danimal
i have got a few creepy ones in mind but the most common have priority to model, you will LOVE my abomination rendition. But its not a good idea to add so many creeps the player gets confused on what they are supposed to be or do.

Also beware bunnies and their really sharp teeths...

Re: Models from Opengameart which someone could export :)

PostPosted: 22 Apr 2013, 18:44
by paul424
There are always not to many creatues, etc. if only player is introduced to them gradually :) like in Sacriface :) ...

Re: Models from Opengameart which someone could export :)

PostPosted: 23 Apr 2013, 14:28
by Skorpio
Oh, cute bunnies! :) I actually wanted to add bunnies ... as food. But they shouldn't be harmless and rather resemble the Killer Rabbit of Caerbannog. :twisted:

Re: Models from Opengameart which someone could export :)

PostPosted: 02 May 2013, 15:00
by Danimal
Given how slowly we are going these days, this idea is becoming way more sensible, ill make a new post with the ones i think are most suitable and easy to implement and you can give your opinion on the subject

Re: Models from Opengameart which someone could export :)

PostPosted: 26 May 2013, 11:00
by Skorpio
I used the watchtower in my last mock-up render and also exported and tested it in-game. I've scaled it up so that it fits to the creatures, but it's pretty big now.

I also used these models:
http://opengameart.org/content/covered-well
http://opengameart.org/content/3d-banner-riggedanimated
http://opengameart.org/content/izchaks-torches
http://opengameart.org/content/wooden-box-open

Re: Models from Opengameart which someone could export :)

PostPosted: 27 May 2014, 15:16
by paul424
What a beautiful anniversary we do have ....Nothing done for entire year ;( , I was hoping for someone with not much coding skills would do it .... This as a project intro ....

Re: Models from Opengameart which someone could export :)

PostPosted: 27 May 2014, 15:31
by Danimal
Just you wait until the rooms are ready :cool:
We will do a few promotional videos, and THEN people will see how far we have come since a year ago.

PD- i still want that tiger bunny in OD, he will be a boss surrounded by a legion of mini tiger bunnies