svenskmand {l Wrote}:Another idea would be to implement the UI for setting up traps, we want to use the same system as in Evil Genius, that is: after you have placed some traps you can connect triggers and traps by right clicking on one of them, then a graph is overlaid on top of the game, where traps and triggers have a circle/node hovering above them, then you can click one and then another one to connect them using a directed arrow.
oln {l Wrote}:That kind of trap system seems kind of ambitious for a 4 hour job.
oln {l Wrote}:Some major things that you could work on are:
- Rewrite the sound back-end to use openal directly instead of using sfml
svenskmand {l Wrote}:oln {l Wrote}:Some major things that you could work on are:
- Rewrite the sound back-end to use openal directly instead of using sfml
Why do you want to do this? Is SFML not fine?
oln {l Wrote}:Anyhow, it would be way down on the stuff to do list.
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