JavaScript Browser Game Engines

JavaScript Browser Game Engines

Postby qubodup » 04 Jan 2010, 08:52

Hey there,

A week or two ago, the question of browser game engines was raised and a few interesting links shared. I have kept these two:
http://mccormick.cx/projects/jsGameSoup/
http://mccormick.cx/news/tags/jsgamesoup

I think js games would be not so bad, but we'd need a browser dedicated to playing games, so they won't influence our browsing speed/stability..
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Re: JavaScript Game Engines

Postby Sindwiller » 04 Jan 2010, 19:33

I think js games would be not so bad, but we'd need a browser dedicated to playing games, so they won't influence our browsing speed/stability..


That would destroy the purpose of having a browser to run those JS things after all :P
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Re: JavaScript Game Engines

Postby Sauer2 » 31 Jan 2010, 23:17

Nice, especially Bunny Hunt beats a good flash game.
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Re: JavaScript Game Engines

Postby qubodup » 13 Apr 2010, 14:44

The author of http://29a.ch/jswars/ (JS SHMUP) submitted some of his art to opengameart, which is how I noticed his game. It works and is slow. :)
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Re: JavaScript Game Engines

Postby qubodup » 21 Apr 2010, 00:45

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Re: JavaScript Game Engines

Postby charlie » 21 Apr 2010, 01:25

There's my game engine, vegalib:
http://code.google.com/p/vegalib

Technically not a browser-based engine, but uses JS nonetheless.
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Re: JavaScript Browser Game Engines

Postby ServalKatze » 21 Apr 2010, 22:45

http://gogomakeplay.com/ - pure JavaScript power! ^^

Glaxoid is pretty nice. No sound, though.
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Re: JavaScript Browser Game Engines

Postby TheAncientGoat » 22 Apr 2010, 10:06

Woah, that's a really fast set of tools, Katze
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Re: JavaScript Browser Game Engines

Postby phreaknation » 17 Dec 2010, 06:50

You know all those engines are pretty decent. Not all that great. You want a real JS solution? WebGL. 3d in the web running 30+ fps natively. It is also being done by the Khronos group, who make OpenGL and also has google, apple. intel, amd and more in that group. I also suggest the library C3DL which makes the use of WebGL very simplified, and also free.

I am also making a game in JS with WebGL and its coming along nicely. I need more developers, if anyone is wanting to join up?

Here are some links if you are interested in helping me out. They will help you get familiar with the game and show some of what is going on.

Game: http://phreak-nation.com/new_terra/
Menu: http://phreak-nation.com/new_terra/menu.php
Master Thread: http://blenderartists.org/forum/showthread.php?t=203415
Game Forum: http://phreak-nation.com/new_terra/forum/viewforum.php?f=26
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Re: JavaScript Browser Game Engines

Postby oberhamsi » 18 Jan 2011, 13:14

https://github.com/bebraw/jswiki/wiki/Game-Engines

Community Wiki, listing lots of JavaScript game related resources.
Last edited by oberhamsi on 15 Mar 2011, 10:16, edited 1 time in total.
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Re: JavaScript Browser Game Engines

Postby oberhamsi » 18 Jan 2011, 13:16

phreaknation {l Wrote}:You know all those engines are pretty decent. Not all that great. You want a real JS solution? WebGL.


yep, webGL will be awesome. But for 2D games canvas is good enough and canvas already activated in all modern browsers ;)
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Re: JavaScript Browser Game Engines

Postby StudioFortress » 21 May 2011, 17:34

Just to throw it out there, I'm currently building my own game platform (it's a platform because it also includes tools, hosting and publishing) called Play My Code.

It's still in early beta (no sound, but it's coming very soon) and it doesn't use JS, instead we use our own called Quby (this ensures you can't mess with the player and removes the possibility of ads/popups/redirects/tracking/etc in any games). But it does all compile to JS uses a HTMl5 canvas underneath for graphics (and probably WebGL in the future).
  • Play My Code - Play, Build, Embed and Share browser games in the browser!
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