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Open source multiplayer FPS engine

PostPosted: 01 Oct 2018, 13:20
by SteveSmith
For almost a year now I've been developing an open-source multiplayer FPS engine, basically with the intention of creating something like the Source engine but in Java, since there didn't seem to be one.

It's called SteveTech1, and it provides all the hard stuff that's need for a multiplayer FPS: networking, collision detection, client prediction, lag-compensation etc... To make a game with it, you'll still need to know how to write a basic game, but all the complex stuff is handled for you.

Here's a few vids of games I've been making with it:-
https://www.youtube.com/watch?v=Yh8YDHI9LiM
https://www.youtube.com/watch?v=Wi43RzP0uBg&t=36s
https://www.youtube.com/watch?v=O-QbPfuOZQ4&t=11s

Full source code can be found here: https://bitbucket.org/SteveSmith16384/s ... rc/master/

I'm also in the middle of writing a tutorial for it, which can be found here: https://multiplayertowerdefence.blogspo ... /home.html

Cheers, and let me know if you find it useful.

Re: Open source multiplayer FPS engine

PostPosted: 03 Oct 2018, 12:22
by GunChleoc
The videos look good :)

Re: Open source multiplayer FPS engine

PostPosted: 04 Oct 2018, 08:51
by SteveSmith
Thanks. I should say that the reason all the games use low-poly models is because that is all I could find that fitted together. If anyone knows of any better free 3D game asset packs that work in Blender, please let me know. :)