Best open-source netcode today?
Posted: 08 Dec 2017, 23:14
I'm starting to work on a hobby project that heavily relies on good netcode. Instead of relying on half-assed implementations like knet and enet, i was looking for something more robust. I don't really care about anything other than the netcode, so I'm willing to use an entire game engine just because of it. So far I've tried ioquake3 and Torque3D, mostly because of the commercial projects that were built with them. Unfortunately, I'm quite disappointed with the prediction, compensation and interpolation approaches.
Which brings me to the following questions:
Which brings me to the following questions:
- Are there any open-source mods to those engines that focus on netcode improvements?
- Does anyone recommend any other open-source project with top-notch netcode?