32 bit vs 64 bit
Posted: 24 Mar 2017, 11:46
Eventually I've ended up with a problem that it's relatively hard to maintain both 32 bit and 64 bit versions for my games Hard to solve on Windows, where one should package appropriate versions of dll libraries... And nearly impossible to solve on Linux (even after installing cross-compiler I won't be able to test it properly without setting up a full-scale virtual machine).
Is there any solution to this problem?
I've been trying to analyze how many PCs still use 32 bit OS now, and found only one clue, that 56% of Windows 7 installations (in some unspecified year) were 32 bit.
So, piratically, 32 bit versions of binaries still seem as needed... right?
How this issue is usually solved on a single computer?
Is there any solution to this problem?
I've been trying to analyze how many PCs still use 32 bit OS now, and found only one clue, that 56% of Windows 7 installations (in some unspecified year) were 32 bit.
So, piratically, 32 bit versions of binaries still seem as needed... right?
How this issue is usually solved on a single computer?