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RTS computer controlled enemies ("AI") programming

PostPosted: 01 Dec 2015, 12:21
by Julius
Interesting link on RTS computer controlled enemies ("AI") programming:

http://webdocs.cs.ualberta.ca/~cdavid/s ... 2015.shtml

Interesting by the way that there is an external API that might also be implemented into other similar RTS engines (Megaglest?):
http://bwapi.github.io/