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New Panda3D version released

PostPosted: 04 Apr 2015, 23:54
by Skorpio
Hey Julius, maybe you want to add Panda3D to your recent blog post? The new features look really great.
https://www.panda3d.org/blog/the-new-op ... nda3d-1-9/
https://www.panda3d.org/forums/viewtopi ... =1&t=17770

Oh btw, the scripting language of the Godot engine, GDScript, is not another version of Python, but heavily inspired by Python and also Lua.

Re: New Panda3D version released

PostPosted: 05 Apr 2015, 00:52
by Julius
Yeah, next time I will cover advances in 3D engines ;)

You might be right about GDscript, but I have also read it being described as a simplified Python several times.

Re: New Panda3D version released

PostPosted: 05 Apr 2015, 01:01
by Skorpio
Julius {l Wrote}:Yeah, next time I will cover advances in 3D engines ;) ...


You mean 3D engines like Godot? :p

Re: New Panda3D version released

PostPosted: 05 Apr 2015, 12:01
by Julius
Quite honestly, if you want to make a 3D game, Godot is probably not the best choice right now... that's why I focused on the 2D part, which is shaping up very nicely right now.

Re: New Panda3D version released

PostPosted: 05 Apr 2015, 12:38
by Akien
Julius {l Wrote}:Quite honestly, if you want to make a 3D game, Godot is probably not the best choice right now... that's why I focused on the 2D part, which is shaping up very nicely right now.

IMO Godot is well suited to do a 3D platformer like Super Mario 64 and the like. But if people are going for the next-gen FPS, it's probably not the best solution indeed :)