Getting a OpenGL game to run on OGL-ES/webGL with a wrapper

Getting a OpenGL game to run on OGL-ES/webGL with a wrapper

Postby Julius » 01 Sep 2014, 21:40

glshim just got a new release (0.4) which basically allows you to recompile an (older) open-gl engine with opengl-es support.

http://boards.openpandora.org/topic/115 ... ntry353061

Might also be adapted as a webgl wrapper (since I was told that is based on OGL-ES)?

Anyways, seems like a cool way to port a game to one of those ARM development boards that do not run a full OGL like the new Nvidia K1s ;)
Might also help with an Android port?

Edit: there seems to be another project that targets webgl: https://github.com/p3/regal (and other stuff I guess)
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