andrewj {l Wrote}:One idea is to release all the source code except a small but critical piece, e.g. a little library which encrypts/decrypes the connection protocol. Only the official binaries (containing this library) would be able to connect to the internet servers. The source code would contain a do-nothing version, which would allow the game to "work" if compiled and run locally, just not connect to the real servers.
<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
SteveSmith {l Wrote}:Does anyone have any thoughts or ideas on getting round the problem of having open source clients for multi-player games, but preventing those clients being modified by a player to give them an advantage? The immediate answer is to do all calculations and checking on the server, but what if that isn't practical?
SteveSmith {l Wrote}:AndrewJ's idea is probably the only realistic option, and it doesn't have to be a PITA.
TheAncientGoat {l Wrote}:Design the MMO game sothat botting would be pointless :P The world doesn't need more mindless grinding...
<remaxim>well, it is called freegamedev... means you develop games for other people for free xD
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