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Finally SDL 2.0

PostPosted: 13 Aug 2013, 11:21
by jcantero
The announcement: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html

These are the most important new features in SDL 2.0:

- Full 3D hardware acceleration
- Support for OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc)
- Support for OpenGL ES
- Support for multiple windows
- Support for multiple displays
- Support for multiple audio devices
- Android and iOS support
- Simple 2D rendering API that can use Direct3D, OpenGL, OpenGL ES, or software rendering behind the scenes
- Force Feedback available on Windows, Mac OS X and Linux
- XInput and XAudio2 support for Windows
- Atomic operations
- Power management (exposes battery life remaining, etc)
- Shaped windows
- 32-bit audio (int and float)
- Simplified Game Controller API (the Joystick API is still here, too!)
- Touch support (multitouch, gestures, etc)
- Better fullscreen support
- Better keyboard support (scancodes vs keycodes, etc).
- Message boxes
- Clipboard support
- Basic Drag'n'Drop support
- Proper unicode input and IME support
- A really powerful assert macro
- Lots of old annoyances from 1.2 are gone
- Many other things!

Re: Finally SDL 2.0

PostPosted: 14 Aug 2013, 00:07
by Sauer2
Also check out the new homepage. It's much easier more clear, but on the other hand, there are advertisements for Steam games.

I wonder about the extension libraries, though. They are hardly mentioned.

Re: Finally SDL 2.0

PostPosted: 14 Aug 2013, 10:06
by jcantero
Sauer2 {l Wrote}:I wonder about the extension libraries, though. They are hardly mentioned.

Yeah, they are a bit hidden:

Re: Finally SDL 2.0

PostPosted: 14 Aug 2013, 18:45
by Sauer2
jcantero {l Wrote}:
Sauer2 {l Wrote}:I wonder about the extension libraries, though. They are hardly mentioned.

Yeah, they are a bit hidden:


Thanks, that should be linked on the main page, though. Too bad their forum is broke at the moment.

amuzen {l Wrote}:I might give it a try at some point since I'm not particularly pleased with a certain other library that I have been using.


Could you elaborate?

Re: Finally SDL 2.0

PostPosted: 17 Aug 2013, 17:05
by Julius
Split license discussion to here:
viewtopic.php?f=7&t=4791

Please keep on topic in this SDL 2.0 thread.

Re: Finally SDL 2.0

PostPosted: 27 Aug 2013, 12:56
by dusted
Just got my Oculus Rift, thinking about how awesome a SDL_hmd module would be ^_^