If you have a main loop..
- {l Code}: {l Select All Code}
while (gamerunning == 1)
{
}
..,integer variables LastTicks and ElapsedTicks, a drawing_stuff() function, a moving_stuff(deltatime) function, the SDL_FlipScreen function, SDL_Delay and SDL_GetTicks, how must a really good order of those things look to make the game performance independent?
Thank you and best regards
Sauer2