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Article: "Basic Concepts of GPU Workflow"

PostPosted: 16 Apr 2010, 19:26
by alapshin
Hi everyone!

I have prepared a small article for beginners in game development. It describes a very basic things about GPU and how it works as well as popular terms in this area.
Link: http://eengine.org/en/basic-concepts-of-gpu-workflow/

Small overview:
1. Basic GPU blocks: why they are needed and what they are doing in GPU?
2. Introduction in basic terms like: "Rendering", "Rasterization", "Sampling", etc.

I'm not pretending to describe the terms perfectly and very precisely. My goal was introducing them in a way that anybody may understands them.
Will be very glad to hear any kind of feedback. Cause it is very important for me. Without feedback I'm not sure that this article is useful for anybody and if I may post the next one.

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Thanks,
Anton

Re: Article: "Basic Concepts of GPU Workflow"

PostPosted: 03 May 2010, 15:46
by alapshin
The next post regarding GPU workflow is ready.

Overview:
* Back buffer / Front buffer / Frame buffer terms were introduced
* Introducing per fragment operations that are done by GPU prior to showing pixels on the screen: Scissor Test / Alpha test / Depth test

As usual, I will be glad to hear any kind of feedback.

Thanks,
Anton