Article: "Basic Concepts of GPU Workflow"

Article: "Basic Concepts of GPU Workflow"

Postby alapshin » 16 Apr 2010, 19:26

Hi everyone!

I have prepared a small article for beginners in game development. It describes a very basic things about GPU and how it works as well as popular terms in this area.
Link: http://eengine.org/en/basic-concepts-of-gpu-workflow/

Small overview:
1. Basic GPU blocks: why they are needed and what they are doing in GPU?
2. Introduction in basic terms like: "Rendering", "Rasterization", "Sampling", etc.

I'm not pretending to describe the terms perfectly and very precisely. My goal was introducing them in a way that anybody may understands them.
Will be very glad to hear any kind of feedback. Cause it is very important for me. Without feedback I'm not sure that this article is useful for anybody and if I may post the next one.

-
Thanks,
Anton
alapshin
 
Posts: 39
Joined: 28 Mar 2010, 12:09

Re: Article: "Basic Concepts of GPU Workflow"

Postby alapshin » 03 May 2010, 15:46

The next post regarding GPU workflow is ready.

Overview:
* Back buffer / Front buffer / Frame buffer terms were introduced
* Introducing per fragment operations that are done by GPU prior to showing pixels on the screen: Scissor Test / Alpha test / Depth test

As usual, I will be glad to hear any kind of feedback.

Thanks,
Anton
alapshin
 
Posts: 39
Joined: 28 Mar 2010, 12:09

Who is online

Users browsing this forum: No registered users and 1 guest