iodoom3

iodoom3

Postby m64 » 26 Jan 2012, 15:28

Has anyone have time to look at iodoom3 or idtech4 code drop? I was wondering what is the state of that thing.
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Re: iodoom3

Postby Julius » 26 Jan 2012, 18:44

The best bet for updates on this is probably the Doom3 source-code forums over at Doom3world (registration required to see these sub-forums).
http://www.doom3world.org/phpbb2/viewforum.php?f=89
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Re: iodoom3

Postby Julius » 14 Jun 2012, 21:40

Very detailed source-code review for Doom3... so if you are a programmer and want to start developing with idtech4 this is probably what you want to read first ;)

http://fabiensanglard.net/doom3/index.php
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Re: iodoom3

Postby andrewj » 15 Jun 2012, 02:29

The most developed Doom3 port I could find was called 'dhewm3' -- it compiled fine here (Debian Linux) and while it did run, there were rendering issues (e.g. lighting on models), which I guess is mostly likely because of my very old hardware (GF2MX400) not being detected properly or because he removed support for hardware this old.

The "io" guys seemed to have done nothing, especially this year -- unless I'm looking in the wrong place, and I looked pretty hard, but maybe their development is very well hidden :p
Last edited by andrewj on 15 Jun 2012, 06:16, edited 1 time in total.
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Re: iodoom3

Postby Cire » 15 Jun 2012, 06:11

A Google search for 'dhwem3' turned up nothing relevant. Do you have a link perhaps?
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Re: iodoom3

Postby andrewj » 15 Jun 2012, 06:15

Sorry I meant dhewm3
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Re: iodoom3

Postby Cire » 15 Jun 2012, 09:13

Thanks, that made it a lot easier. :)
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