Segfault in my game

Hello guys, I just released my last game, a simple Space Invaders clone written in C and SDL, but i noticed a segmentation fault error and I can't understand what it cause it.
I run gdb with the game and it dump this:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7cf4b30 (LWP 4992)]
0x0804adf9 in moveInvaders () at retroinvaders.c:1061
1061 if(rectCollision(Enemy[i].x, Enemy[i].y, Enemy[i].width, STD_H,
I can't understand why it creates this error...
You can found the complete source here http://code.google.com/p/pix3lworkshop/ ... ers.tar.gz
I run gdb with the game and it dump this:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7cf4b30 (LWP 4992)]
0x0804adf9 in moveInvaders () at retroinvaders.c:1061
1061 if(rectCollision(Enemy[i].x, Enemy[i].y, Enemy[i].width, STD_H,
I can't understand why it creates this error...
You can found the complete source here http://code.google.com/p/pix3lworkshop/ ... ers.tar.gz