bluecode {l Wrote}:yes, the Blender Game Engine is a very good game engine but has no particle system so if you want to make explosions (or other thinks like hairs, grass,...) you have to create a particle system what takes a lot of time.
Maybe you could say what kind of game you're aiming for, I guess that would help a lot.
First off, I hope you know that creating a game will inevitably take a long time.
That said... don't make a SP FPS... it is one of the most artwork extensive game types (needing teams of hundreds of skilled artists in the commercial sector) with next to no replay value and even reuse of assets plausibility.
There is a good reason why there are basically no open-source SP FPS, and for mods they are very seldom, nearly all reuse stock art from the base game predominantly, and are also quite short.
So take this good advise and do something else, where there is actually a slight chance of succeeding.
No good AI in Cube2 though, and if it was that easy to get some people to work with and create a SP FPS, don't you think there would be some promising projects already?
Obviously not... (quick delete that question before people will make fun of you ).
The game would not be open source, the code of your game would be and the art if you will, but the game would consist of closed parts (Unity Engine) and not be of value to the open source community so to say.
MyEmail {l Wrote}:The best engine is the one you code yourself specifically for your needs. That way it is fast, minimalistic yet sufficient, and you are familiar with all of its inner-workings.
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