Libre and Open-Source Unity clone

Libre and Open-Source Unity clone

Postby Ntech » 16 Sep 2019, 20:23

Recently, I stumbled upon this: (https://github.com/aeroson/lego-game-an ... ike-engine), which is a very good clone of Unity. It uses OpenTK as OpenGL wrapper for rendering and C# physics engine BEPUphysics. It's written in C#, and its scripting API exactly the same as Unity's scripting API.
Deo gratias, Ave Maria
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Re: Libre and Open-Source Unity clone

Postby Lyberta » 17 Sep 2019, 03:59

Yep, that's nice. I'm already pirating unofficial Linux versions of proprietary Unity games because game-code is not native code so you can port it easily. Having an open source Unity clone means I can make pirate Linux version of Unity games myself and also enjoy more freedom.
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Re: Libre and Open-Source Unity clone

Postby fluffrabbit » 17 Sep 2019, 19:12

Huh, so OpenTK is like SDL+OpenGL for C#. Dunno why that on its own doesn't have some of the Unity users.

I'm also wondering if anyone remembers XNA. Back when the Xbox three-sixty pwn'd the PS triple, MS was shilling for the closest thing they knew to open source, yet Unity ended up winning because JavaScript is easier to learn. Now Unity uses C# and no JavaScript, but those who learned Unity migrated over. New users looking for a C# solution now have several options. Most sane people don't want to use C# though.
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Re: Libre and Open-Source Unity clone

Postby mdtrooper » 23 Sep 2019, 11:26

IMO the best way for this will be a Unity3D importer for Godot3D (and maybe a Unity3D exporter).
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