Mech Game - Demo Map for new Build – codename “Metallblech”
Posted: 20 Jun 2010, 15:34
I have the artwork ready for a new Demo map. It is a Battletech / Mechwarrior / Gundam like modular Mech design. The 3D model is build in modular parts for equipment,weapon and body parts. The modules are exported as separate md5 files. This enables a individual Mech configuration as well as proper hit location system and the destruction of body parts.
The bone setup and animations allow a code controlled movement of the arm, weapon, upper body and torso to aim at the mouse position while having a unlinked walk diction(in the same way that Mechwarrior 3 functioned).
*4 weapon attach position right hand, left hand, torso right and left.
*full set of animations for movement and combat
*all body parts as separate md5 files that use the same animation files
*4 destruction / damage texture stages for all body parts
*6 diffident weapon types: rockets, machine-guns, rail-guns, plasma blasters and lasers
*10 different base skins and textures for custom looks
*60 Player character images (128x128 for chat massages)
*60 new environment textures for the Mech Game - Demo Map
*20 Map models for more complex scene object like bridges and trees.
*6 Tank models
*4 static gun tower models.
Game Play suggestions Action simulation game play:
*Movement with the keyboard and aiming as well as torso twisting with the mouse.
*Movement walking and different speed setting up to running (related to Mech configuration). Jumping with jump jets (limited use duration).
*Third person over shoulder camera or first person simulation cockpit view.
*Limited weapon ammunition in relation to the Mech configuration
*Radar screen showing enemy's and secondary and primary objectives
*HUD and GUI showing weapon status and damage monitor as well as a compass (similar to the swarm map GUI)
*Hit location with different hit-points and damage model to remove destroyed equipment and weapons.
*Arena PVP map and Mission cooperative map with AI controlled opponents (reuses swam map AI)
I have most of the artwork ready but since Alon's(kripken's) time is rather limited I would like to ask if some of you would like to help use with the implementation of this demo for the next official build.
Greetings
cronos(Gregor)
The bone setup and animations allow a code controlled movement of the arm, weapon, upper body and torso to aim at the mouse position while having a unlinked walk diction(in the same way that Mechwarrior 3 functioned).
*4 weapon attach position right hand, left hand, torso right and left.
*full set of animations for movement and combat
*all body parts as separate md5 files that use the same animation files
*4 destruction / damage texture stages for all body parts
*6 diffident weapon types: rockets, machine-guns, rail-guns, plasma blasters and lasers
*10 different base skins and textures for custom looks
*60 Player character images (128x128 for chat massages)
*60 new environment textures for the Mech Game - Demo Map
*20 Map models for more complex scene object like bridges and trees.
*6 Tank models
*4 static gun tower models.
Game Play suggestions Action simulation game play:
*Movement with the keyboard and aiming as well as torso twisting with the mouse.
*Movement walking and different speed setting up to running (related to Mech configuration). Jumping with jump jets (limited use duration).
*Third person over shoulder camera or first person simulation cockpit view.
*Limited weapon ammunition in relation to the Mech configuration
*Radar screen showing enemy's and secondary and primary objectives
*HUD and GUI showing weapon status and damage monitor as well as a compass (similar to the swarm map GUI)
*Hit location with different hit-points and damage model to remove destroyed equipment and weapons.
*Arena PVP map and Mission cooperative map with AI controlled opponents (reuses swam map AI)
I have most of the artwork ready but since Alon's(kripken's) time is rather limited I would like to ask if some of you would like to help use with the implementation of this demo for the next official build.
Greetings
cronos(Gregor)