Okay, I just saw Syntensity on Happypenguin and decided to look into it - I was an avid Sauerbraten player, but was always sad that the user-creativity of the project was limited to map-dev instead of game-dev.
So, I'm curious about Syntensity's capabilities for custom game-design right now, and I can't find much in the wiki. How stable is the Javascript API? If I start a project now, will I be hitting a moving target?
Is the javascript gameplay all server-side and echo'd to the client? Or the reverse? I ask because I always love to play with custom player-physics (flight models, etc), and that's a place where you really, really hit synchronization issues between server and client unless you have deep, nitty-gritty access to both the client and server (or peer) state. Is the camera fixed-upright, or can you have characters banking like a realistic aircraft or a "Descent" ship?