I hacked together something today, a terrain drawer with the JS terrain api. Most probably the first in a series of vids, but this is what I have so far: http://www.youtube.com/watch?v=jPpJvv5ZTzc
I'll most probably abstract it a bit, give it an on/off switch, and a variable block size, and then see if I can make it auto smooth, which will be really awesome
These scripts seem very promising. I was wondering if it's possible to build one that subdivides and smooths existing terrain, much like in a subdivision modeling app. This would be useful for evening out humps and bumps in rough terrain. Ofcourse the danger with something like that is that people get too trigger happy with it.
Haha, those are awesome ideas guys, It would be really cool to do a tron clone with this
Spiney: Terrain smoothing is already possible with the heightmap tools (theoretically), just a bit hard to figure out. Press h in private edit mode, and select the smooth brush, a small grid, and then select the area you want to smooth, and scroll
Terrain smoothing is already possible with the heightmap tools (theoretically), just a bit hard to figure out. Press h in private edit mode, and select the smooth brush, a small grid
Arslan (Aoo Kar leyn Dosti Gusha Choro Yaar… Hum Dono Main Ak Din Ho Sakta Hai Pyaar )