Paging System ?

Paging System ?

Postby Thowow » 22 Jan 2010, 18:44

Hi guys,

I recently discovered your game project on Linux Game Tome and I'm pretty impressed by the work you did. Basically I think Syntensity could be a very successful software if it had just few things more (actually it's a bit the same for all Sauerbraten Engine based games, but Syntensity already has a little bonus, like .obj support for example). One of the first things that could be improved is the limitation of the maps size.

I think it wouldn't be a good idea to make bigger maps, for simple reasons everyone understands. But couldn't we create a paging system which would allow to simply load the closest map when you approach the edges of the current one (then remove the data from the cache memory when you've definitely left this map and are just on the other) ? That way, you'd just be able to have one potentially unlimited map.

Do you think this idea is any kind of realistic, "codingly" speaking ?

Best regard, thanks a lot for your work by the way !
Thowow
 
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Re: Paging System ?

Postby kripken » 22 Jan 2010, 20:52

Thowow {l Wrote}:Hi guys,

I recently discovered your game project on Linux Game Tome and I'm pretty impressed by the work you did. Basically I think Syntensity could be a very successful software if it had just few things more (actually it's a bit the same for all Sauerbraten Engine based games, but Syntensity already has a little bonus, like .obj support for example). One of the first things that could be improved is the limitation of the maps size.

I think it wouldn't be a good idea to make bigger maps, for simple reasons everyone understands. But couldn't we create a paging system which would allow to simply load the closest map when you approach the edges of the current one (then remove the data from the cache memory when you've definitely left this map and are just on the other) ? That way, you'd just be able to have one potentially unlimited map.

Do you think this idea is any kind of realistic, "codingly" speaking ?

Best regard, thanks a lot for your work by the way !


It wouldn't be easy to do that, but it's possible. I have a lot of other features I'd like to implement first, though, so don't expect this soon. But, if somebody else is interested in coding it, I would help out.
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kripken
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Re: Paging System ?

Postby TheAncientGoat » 22 Jan 2010, 20:55

Paging/tiling, we've talked about it before, definitely a good idea but it will take a while to implement :) A bit difficult to have infinite maps with finite servers though, but maybe kripken can engineer in some kind of auto req system that wouldn't be too harsh on the system..
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