Hi guys,
I recently discovered your game project on Linux Game Tome and I'm pretty impressed by the work you did. Basically I think Syntensity could be a very successful software if it had just few things more (actually it's a bit the same for all Sauerbraten Engine based games, but Syntensity already has a little bonus, like .obj support for example). One of the first things that could be improved is the limitation of the maps size.
I think it wouldn't be a good idea to make bigger maps, for simple reasons everyone understands. But couldn't we create a paging system which would allow to simply load the closest map when you approach the edges of the current one (then remove the data from the cache memory when you've definitely left this map and are just on the other) ? That way, you'd just be able to have one potentially unlimited map.
Do you think this idea is any kind of realistic, "codingly" speaking ?
Best regard, thanks a lot for your work by the way !