by ghoulsblade » 10 May 2010, 22:26
thanks =) yeah, seeing what textures a model uses seems a very cool & necessary thing. some model formats might have them embedded though.
I don't think relying on user help for associating models with textures will work, it's just too many files, and the nature of the website is not as socializing as things like deviantart where artists present their work in hope of getting comments.
I guess it boils down to making/finding tools to do automatic analysis on different model formats.
My goal would be automatically import&convert everything into blender, since it is the primary opensource modeller,
and find ways to generate infos from there automatically :
list of texture filenames / partial paths -> would enable at least a search function for associated art in the same repository
list of named animations (very interesting in my opinion, i miss that in ryzom media viewer)
and preview images from one or more angles (more angles would enable an interactive preview like ryzom media)