PARPG - nuclear winter isometric 2d old school RPG

Unfortunately the PARPG topic from the old forum has been lost due the server crash. If you would like to know more about the game, check out this first press release that basically summarizes the most vital information about the project up to this point: http://blog.parpg.net/2009/10/press-rel ... available/
If you need more information about the project, both the blog and the project wiki are good starting points:
Developer blog: http://blog.parpg.net/
Project wiki: http://wiki.parpg.net/
In case there are any questions about the project, just shoot. I'll try to answer them asap. We'll continue to post news update in this thread; hopefully this is not against any rule of this forum.
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Heya and welcome to yet another PARPG news update. We hope you had pleasant holidays and wild New Year's Eve parties :-)
Some of us just returned from their holiday break and now it's time to find out who's still around and can help us to release our first techdemo in early 2010.
This said: open source enthusiast Sindwiller is definately still around and released an updated but yet still work in progress version of his Snow may never end audio track. Feel free to give it a listen and let us know what you think.
While our programmers have been enjoying a well-deserved rest, the FIFE team has been working on a new stable release (the first one after 18 months!) of their open source engine that is utilized by PARPG as well. If things go as planned, their 0.3.0 release will be shipped at 2010/20/01. With some massive luck, the new experimental view code that is currently in testing stages, will make it into the release as well. We've tested the code ourselves and although there are some smaller bugs left, performance improvements have been massive on some systems :-)
Zenbitz hasn't been lazy over the holidays, but rather continued to work on the dialog scripts, so feel free to check out the latest dialogs in action.
Looks like our concept artists don't celebrate Christmas; at least I have no idea when they were able to find the time to pump out a massive number of new character portraits. Last but not least, we're doing some hidden product placement to advertize a long time favourite indie RPG project that recently released a first combat demo of their game.
Read the full news update at the PARPG blog to find out which game it is: PARPG development blog
And as mentioned above, here's one of the new portraits, say hello to Jacob:

That's all for today, next news update scheduled for Monday, 18th of January.
If you need more information about the project, both the blog and the project wiki are good starting points:
Developer blog: http://blog.parpg.net/
Project wiki: http://wiki.parpg.net/
In case there are any questions about the project, just shoot. I'll try to answer them asap. We'll continue to post news update in this thread; hopefully this is not against any rule of this forum.
===================================
Heya and welcome to yet another PARPG news update. We hope you had pleasant holidays and wild New Year's Eve parties :-)
Some of us just returned from their holiday break and now it's time to find out who's still around and can help us to release our first techdemo in early 2010.
This said: open source enthusiast Sindwiller is definately still around and released an updated but yet still work in progress version of his Snow may never end audio track. Feel free to give it a listen and let us know what you think.
While our programmers have been enjoying a well-deserved rest, the FIFE team has been working on a new stable release (the first one after 18 months!) of their open source engine that is utilized by PARPG as well. If things go as planned, their 0.3.0 release will be shipped at 2010/20/01. With some massive luck, the new experimental view code that is currently in testing stages, will make it into the release as well. We've tested the code ourselves and although there are some smaller bugs left, performance improvements have been massive on some systems :-)
Zenbitz hasn't been lazy over the holidays, but rather continued to work on the dialog scripts, so feel free to check out the latest dialogs in action.
Looks like our concept artists don't celebrate Christmas; at least I have no idea when they were able to find the time to pump out a massive number of new character portraits. Last but not least, we're doing some hidden product placement to advertize a long time favourite indie RPG project that recently released a first combat demo of their game.
Read the full news update at the PARPG blog to find out which game it is: PARPG development blog
And as mentioned above, here's one of the new portraits, say hello to Jacob:

That's all for today, next news update scheduled for Monday, 18th of January.