Planetary Sanitations Inc.

Chose a name for this game.

Poll ended at 05 Oct 2018, 16:01

Prototype Rogue
0
No votes
Devastated Worlds
0
No votes
Combat Overload
0
No votes
Planetary Rampage
1
25%
Decomposed Galaxies
0
No votes
Planet Fall
0
No votes
Dropship
0
No votes
War of the Worlds
0
No votes
Rogue Mech
1
25%
Rogue Bot
1
25%
Modular Rogue
0
No votes
Upgradable Rogue
0
No votes
Space Sanitary
0
No votes
Planetary Sanitations Inc.
1
25%
other
0
No votes
 
Total votes : 4

Planetary Sanitations Inc.

Postby Unnamed » 22 Sep 2018, 14:55

This is a yet unnamed roguelike prototype where the player is a mech or a robot. I still don't know.
I'd call it somewhat playable, very unfinished, many bugs. Press '<' to fly to another planet. I planned quests that have to be completed before you can leave a planet, but I never started implementing them. Instead you just have to kill some enemies.
You can change equipment on the city planet. Components have slots where other components can be installed. So you can build your mech/robot modularly.
I really hate naming things...

Binaries:
https://v-ktor.itch.io/planetary-sanitations-inc

A lot of complicated, uncommented code can be found here:
Repository:
https://gitlab.com/vhahn/rlm

Screenshots:
ss01.jpg
ss02.jpg
ss04.jpg
Last edited by Unnamed on 26 Jan 2020, 12:01, edited 3 times in total.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Julius » 22 Sep 2018, 15:18

Am I guessing right from the screenshots that these are tiny 3D planets with 2D sprites on top? A bit Planetary Anihilation style? That would be pretty cool!
User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Unnamed roguelike mech game

Postby Unnamed » 22 Sep 2018, 15:33

Julius {l Wrote}:Am I guessing right from the screenshots that these are tiny 3D planets with 2D sprites on top?

They are 2D sprites shifted to look like they are on a 3D surface. Actually the map is a torus in real as this is easier to achieve.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Julius » 24 Sep 2018, 14:49

Definitely neat. If you release some Linux binaries I will give it a try, but I lack the time right now to figure out how to compile it.

As for names: why not do a brainstorm and poll here or on our fediverse site https://social.freegamedev.net (it has a poll feature build in).

My quick ideas are:

Planet Fall (but already sort of taken by the upcoming new AoW)
Dropship (as in Battletech, those round things)
War of the Worlds (a classic :) )
User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Unnamed roguelike mech game

Postby eugeneloza » 24 Sep 2018, 15:59

Plus one vote for binaries :D

And a few possible names proposal to add to Julius' suggestions:
RogueMech
RogueBot
ModularRogue
UpgradableRogue
SpaceSanitary
Planetary Sanitations Inc. (kinda AAA Ace Planet Decontamination Service)
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Unnamed roguelike mech game

Postby Unnamed » 28 Sep 2018, 16:13

Thanks for the suggestions. I added a poll, also with some of my own ideas.
As for the binaries, you don't have to compile anything. It will work by using the binaries from https://godotengine.org/download, either by putting them into the game directory and running the binary or run in terminal with --path <path to game data>.
I should still add binaries soon, but I don't have the time to do so right now.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 11:41

Planetary Sanitations Inc. FTW!!!

Would go well with a "MechWarrior Mercenaries" kind of scenario.
User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 12:42

I played it a bit (importing it as a project in Godot and then running it works), fairly enjoyable already!

My main gripes right now: mouse movement is really uncomfortable as you can always only click on the nearest tiles (and sometimes the blue cursor remains as an artifact), but keyboard movement also doesn't work properly as with WASD you can't move top-left / top-right (i.e. pressing W and A/D the same time doesn't move you in that respective direction).
User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Unnamed roguelike mech game

Postby O01eg » 29 Sep 2018, 13:27

Have you played GearHead series?
Public FreeOrion multiplayer server: https://freeorion-test.dedyn.io/
Slow paced multiplayer server (registration required!): https://freeorion.org/forum/viewtopic.p ... 705#p95705
Donates for FreeOrion multiplayer improvements: BTC:bc1q04qnmql47zkha6p4edl86hm0wgk90dmsfnl3vl
O01eg
 
Posts: 68
Joined: 17 Sep 2012, 11:15
Location: Russia

Re: Unnamed roguelike mech game

Postby Unnamed » 29 Sep 2018, 14:36

Julius {l Wrote}:My main gripes right now: mouse movement is really uncomfortable as you can always only click on the nearest tiles (and sometimes the blue cursor remains as an artifact), but keyboard movement also doesn't work properly as with WASD you can't move top-left / top-right (i.e. pressing W and A/D the same time doesn't move you in that respective direction).

I don't know whether it's a good idea or not to allow to click on any tile for moving. It may be unclear in which direction the player will move. It's also possible to move the player along the shortest path to the tile that was clicked (and stop after moving one tile if enemies are visible or being attacked).
You can use QWEASD or keypad to move. There will be configurable controls soon.

O01eg {l Wrote}:Have you played GearHead series?

I think I heard about it but I haven't played it.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 14:46

You can use QWEASD or keypad to move.

Hmm, very odd. I tried "Q" and "E" for sure, but now that I tried it again it is actually working... So forget what I said ;)
User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Unnamed roguelike mech game

Postby Unnamed » 10 Oct 2018, 18:45

After having finally internet access I pushed the change of mouse movement.
As for the name I guess it was not a good idea to add that many options. I think I will go with "Planetary Sanitations Inc.". It gives me some ideas of missions you have to complete in order to clear the level.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Unnamed » 28 Oct 2018, 17:20

I published this game now on itch.io. Binaries are available for download on that page.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby eugeneloza » 29 Oct 2018, 13:54

Thanks for binaries! It's totally amazing! :)
Ranged weapons seem to be too overpowered (I couldn't get anywhere far, until I started as gunner, while melee fighter always misses and gets a lot of hits until dies). But once I started understanding the game mechanics it was totally awesome :)
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Unnamed roguelike mech game

Postby Akien » 05 Nov 2018, 13:16

Awesome works, it looks pretty neat! And always nice to see new FOSS games made with Godot :)

Give me a shout when you feel like the game is in a packaging-worthy state, I'd love to package it for my Linux distro.
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: Unnamed roguelike mech game

Postby Unnamed » 06 Nov 2018, 21:08

Akien {l Wrote}:Give me a shout when you feel like the game is in a packaging-worthy state, I'd love to package it for my Linux distro.

I think it will take some weeks. I need to improve the GUI and there are some other issues that have to be addressed.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby Unnamed » 16 Dec 2018, 19:40

It took me some time, but finally the new version of Planetary Sanitations Inc. was just released.
It contains mostly bug fixes, an improved GUI and few more missions.
You can find binaries here: https://v-ktor.itch.io/planetary-sanitations-inc and the changelog here: https://gitlab.com/vhahn/rlm/blob/stable/CHANGELOG.md.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Unnamed roguelike mech game

Postby eugeneloza » 20 Dec 2018, 22:57

Great!
Today I've had an opportunity to test the latest release binaries and it's really becoming better every day :)
User avatar
eugeneloza
 
Posts: 500
Joined: 22 Aug 2014, 12:15
Location: Ukraine

Re: Planetary Sanitations Inc.

Postby Unnamed » 26 Jan 2020, 12:55

v0.3 was released two weeks ago. It was a rather large release adding some new content.
https://v-ktor.itch.io/planetary-sanitations-inc/devlog/118619/planetary-sanitations-inc-v030-alpha

Edit: I have not added a discord server for Planetary Sanitations Inc. *whistle*
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Re: Planetary Sanitations Inc.

Postby Julius » 26 Jan 2020, 16:39

User avatar
Julius
Community Moderator
 
Posts: 3297
Joined: 06 Dec 2009, 14:02

Re: Planetary Sanitations Inc.

Postby Unnamed » 26 Jan 2020, 16:55


Yes. Also google said that some of the people coming from that site downloaded the windows build :lol:


There is no in-game chat but this looks useful just in case.
Unnamed
 
Posts: 189
Joined: 05 May 2013, 18:16

Who is online

Users browsing this forum: No registered users and 1 guest

cron