Planet-scale Voxel Sandbox - Seed Of Andromeda
Posted: 04 Jun 2018, 20:35
Seed Of Andromeda was a side project that I and several friends worked on during college. It was heavily overscoped as a sandbox-RPG in a partial procedural star system. (Hand designed orbits and planets, procedural terrain).
It never ended up achieving that, really it was more of a tech demo for procedural generation, fast cellular automata physics, rendering techniques, and more. We stopped working on it mid-refactor, so the code is not in the greatest state, and doesn't even compile in VS 2015. I'm posting this here with the hopes that some or all of this project will be useful to you.
https://github.com/RegrowthStudios/SoACode-Public
Everything is licensed under MIT so you can do whatever the hell you want with it.
Announcement Video: https://www.youtube.com/watch?v=D8ua34J ... hrk0h00410
Screenshots:
https://www.seedofandromeda.com/images
Videos showing what the game is capable of:
Star System: https://www.youtube.com/watch?v=oIy8ZQ7vDZQ&t=1s
Massive Cellular Automata Physics: https://www.youtube.com/watch?v=eKQYRFYXCWk
Procedural Gas Giants: https://www.youtube.com/watch?v=dPgKbKLAf4k
Procedural Stars: https://www.youtube.com/watch?v=REDKCg7P9t4