Seed Of Andromeda was a side project that I and several friends worked on during college. It was heavily overscoped as a sandbox-RPG in a partial procedural star system. (Hand designed orbits and planets, procedural terrain).
It never ended up achieving that, really it was more of a tech demo for procedural generation, fast cellular automata physics, rendering techniques, and more. We stopped working on it mid-refactor, so the code is not in the greatest state, and doesn't even compile in VS 2015. I'm posting this here with the hopes that some or all of this project will be useful to you.
https://github.com/RegrowthStudios/SoACode-Public Everything is licensed under MIT so you can do whatever the hell you want with it.
Announcement Video:
https://www.youtube.com/watch?v=D8ua34J ... hrk0h00410Screenshots: https://www.seedofandromeda.com/imagesVideos showing what the game is capable of:
Star System:
https://www.youtube.com/watch?v=oIy8ZQ7vDZQ&t=1sMassive Cellular Automata Physics:
https://www.youtube.com/watch?v=eKQYRFYXCWk Procedural Gas Giants:
https://www.youtube.com/watch?v=dPgKbKLAf4kProcedural Stars:
https://www.youtube.com/watch?v=REDKCg7P9t4