Spring: 1944 is a World War II themed 3D multiplayer real time strategy game based on military technology available in year 1944 and built on the SpringRTS Engine. Our goal is to create a game that is as realistic as possible while still being fun and accessible to play. Games on average take 40 minutes and feature up to 8 factions battling to complete their objectives or to the last man standing. All factions are complete with several types of infantry, towed and self-propelled guns, normal and rocket artillery, tanks, aircraft and boats. The game supports big matches with thousands of units and double digit player counts.
Take charge of one of the axis powers (Germany, Italy, Japan, Hungary), one of the allies (Great Britain, Soviet Union, United States) or even be neutral (Sweden). There is also capturable 1940-era french armor optionally available around the map. Spring: 1944 is a full featured game with complex in-game mechanics. To learn more about them we have prepared a tutorial, commented replays and unit guide at project wiki.
Features:
- >5000 units and >10 players per match
- per-turret ammunition (>.50cal only) of different types (HE, AP, smoke)
- "logistics wins wars": ammunition ressuply mechanics and infantry bonuses when in supply range
- advanced armor defense system (front/side/rear/top) against projectile penetration
- advanced artillery and mortar fire support system with target locking and inaccuracy
- advanced unit ordering, formation move
- infantry and open turret supression system, turrets can be destroyed and rebuilt.
- complex fog of war system with scout planes, tectonic signatures, blind tanks and smoke screens
- 8 complete playable factions, with french armor capturable
- large air dogfights, air to ground attacks and anti-aircraft cannons
- airborne troop and equipment delivery
- river navies, naval fire support and both infantry and armor landings for every faction
- freely controllable viewport, FPS mode for single unit control
- advanced resource system based on territory control
- resource efficient lobby system with automatic downloads of engines, maps and game versions with dependencies
- fully moddable Lua game code; overlays (mutators) and map mods are supported
- player-side scripting
Spring: 1944 is hosted on the common spring lobby platform together with other SpringRTS games. To play, grab the latest Springlobby client. After you are connected to the lobby, join one of our rooms. Their names are:
- S:1944 latest and greatest, join up! (daily development testing, matches from 19h00@UTC+0 to 24h00@UTC+0)
- S:1944 Stable! World WarTwo on an epic scale [1]
- S:1944 Stable! World WarTwo on an epic scale [2]
Springlobby will download the appropriate engine, game and map. While this is in progress, you are welcome to join our rooms by clicking Tools->"Join channel" and typing "s44". The same room is also linked as #s44 on irc.freenode.net and #s44 on matrix.org. Spring: 1944's source code is released under the GPLv2, while its assets are covered under CC-BY-NC.
Important links:
- Gameplay
- media/screenshots
- TUTORIAL
- INSTALL
- Official website
- IRC Chat and Matrix Chat (they are linked together).