Project 1oom - Master of Orion 1 reverse engineered
Posted: 08 May 2018, 19:14
Hi there folks,
I would like to inform you all there's a new project in the making to create SDL-based GPLv2 engine re-implementation (based on C) of the original MoO. It is called project 1oom, and the good news is that the engine is already feature complete, making the game fully playable!
You may find more info and download the latest builds here:
Source code: https://gitlab.com/KilgoreTroutMaskReplicant/1oom
Binaries: https://gitlab.com/KilgoreTroutMaskRepl ... /tags/v0.5
Homepage: https://kilgoretroutmaskreplicant.gitlab.io/plain-html/
Development builds: https://lxnt.wtf/oxem/#/1oom
Right now the project is in need of people to playtest the hell out of it. The developer also does all of his work from Gentoo, so anyone willing to provide windows and linux packages (preferably Snap) would be of great help!
I would like to inform you all there's a new project in the making to create SDL-based GPLv2 engine re-implementation (based on C) of the original MoO. It is called project 1oom, and the good news is that the engine is already feature complete, making the game fully playable!
You may find more info and download the latest builds here:
Source code: https://gitlab.com/KilgoreTroutMaskReplicant/1oom
Binaries: https://gitlab.com/KilgoreTroutMaskRepl ... /tags/v0.5
Homepage: https://kilgoretroutmaskreplicant.gitlab.io/plain-html/
Development builds: https://lxnt.wtf/oxem/#/1oom
Right now the project is in need of people to playtest the hell out of it. The developer also does all of his work from Gentoo, so anyone willing to provide windows and linux packages (preferably Snap) would be of great help!