Decoherence 1: Beyond the Wizardry
Posted: 16 Dec 2017, 07:23
Well... maybe it's not the right time to make this topic, but anyway, no more secrets. That's what I'm working on since 2012. However, unfortunately: Current Project Status: FAILED due to my inability to make a proper interface for the game. That means I'm trying to revive it, but it's far beyond my reanimation skills and all of my work goes down the drain killing what's left over of my motivation. Approx 20 thousand lines of code, 500+ A4 pages of scenario...
Decoherence is a free and open-source phase-based RPG in the mood of Wizardry 8 in hard sci-fi setting written in Lazarus/FreePascal and Castle Game Engine.
Sources: https://github.com/eugeneloza/decoherence
The catastrophic war is over. The surviving civilizations of the Diadem Galaxy formed a Galactic Commonwealth of Bass (leaders), Asek (scientists) and Kerf (engineers). Other civilizations are Vegetos (chemists), Velox (pilots) and 'almost-self-destructed' Thess (biologists). Anticipation of 'Galaxy Golden Age' is soon shadowed by discovery of a strange phenomenon in a nearby galaxy. An unexplained spherical anomaly appears and engulfs most of the stars. There is a narrow 'cone-like' exception with vertex at a star named Victoria which obviously "stopped" the collapse. Despite the anomaly being very far away and even at present faster-than-light speed it would reach the Galaxy only in 1500 years, several precautions and scientific projects have been started by the Commonwealth in case the collapse reaches the Galaxy or anything similar appears in the proximity. One of the most 'intriguing' project was the first exogalactic expedition - because there is strong belief that the collapse was stopped by intelligent life. The expedition arrives to Victoria in about 700 years when the galaxy is completely diminished excluding several hundreds stars in 'the cone'. The flight was surprisingly successful but upon entering the star system the starship is unexpectedly caught into a non-gravitational field and is dragged to the nearby gas giant. The crew ejects via landing module which crash-lands at one of the moons. Only up to 6 of 21 crew members survive.
And the adventure begins Failure is not an option.
# Features
* Complex and versatile phased combat
* Party of up to 6-8 members each with his feats and traits
* Unique old-school style RPG mechanics
* Dynamic battles with deep strategy to think over
* Random-generated customizable world
* Non-linear plot with unexpected turns and many choices to make
* Hard sci-fi setting
* Many secrets and easter eggs
And when Science meets Magic...
Decoherence is a free and open-source phase-based RPG in the mood of Wizardry 8 in hard sci-fi setting written in Lazarus/FreePascal and Castle Game Engine.
Sources: https://github.com/eugeneloza/decoherence
The catastrophic war is over. The surviving civilizations of the Diadem Galaxy formed a Galactic Commonwealth of Bass (leaders), Asek (scientists) and Kerf (engineers). Other civilizations are Vegetos (chemists), Velox (pilots) and 'almost-self-destructed' Thess (biologists). Anticipation of 'Galaxy Golden Age' is soon shadowed by discovery of a strange phenomenon in a nearby galaxy. An unexplained spherical anomaly appears and engulfs most of the stars. There is a narrow 'cone-like' exception with vertex at a star named Victoria which obviously "stopped" the collapse. Despite the anomaly being very far away and even at present faster-than-light speed it would reach the Galaxy only in 1500 years, several precautions and scientific projects have been started by the Commonwealth in case the collapse reaches the Galaxy or anything similar appears in the proximity. One of the most 'intriguing' project was the first exogalactic expedition - because there is strong belief that the collapse was stopped by intelligent life. The expedition arrives to Victoria in about 700 years when the galaxy is completely diminished excluding several hundreds stars in 'the cone'. The flight was surprisingly successful but upon entering the star system the starship is unexpectedly caught into a non-gravitational field and is dragged to the nearby gas giant. The crew ejects via landing module which crash-lands at one of the moons. Only up to 6 of 21 crew members survive.
And the adventure begins Failure is not an option.
# Features
* Complex and versatile phased combat
* Party of up to 6-8 members each with his feats and traits
* Unique old-school style RPG mechanics
* Dynamic battles with deep strategy to think over
* Random-generated customizable world
* Non-linear plot with unexpected turns and many choices to make
* Hard sci-fi setting
* Many secrets and easter eggs
And when Science meets Magic...