[RealTime and Turn Based Strategy] Progress

[RealTime and Turn Based Strategy] Progress

Postby Lachu » 10 Dec 2017, 15:37

History: Project is a fork of Freeciv game.
License for code and content: GNU/GPL v.2

1. Each player will give orders to units/cities meanwhile, but this orders will be executed, when each player will click "next turn" button. That will make the game very awesome and easier to implement. (Still work needed)
2. No AI/only multiplayer, because I don't have knowledge to write working AI (maybe somebody will implement AI)
3. Many tech tree like in Civilization 6 (done)
4. Districts (special class of cities) like in Civilization 6 (partially done)
5. Many military action, like conquering cities may be researched (at the beginning players will only attack city for slavers/resources)
6. Possible more

Link: https://sourceforge.net/projects/progre ... NU%20Linux)/
There's a Flatpak on sourceforge.net site

Contributors: AI developers (if AI should be implemented), GTK+ developers, game engine developers, Freeciv, C-Evo and Civilization players (to create good/balanced rulesets)

Movie(old): https://www.youtube.com/watch?v=52PFaJWRB8g
Posts: 4
Joined: 06 Oct 2017, 15:54

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