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REGoth now mostly playable (engine reimpl. for Gothic1&2)
Posted:
30 Oct 2017, 16:07
by Julius
Similar to OpenWM there is a project reimplementing the Gothic 1&2 RPG, which is in my humble opinion the much better game
See:
https://github.com/REGoth-project/REGothLatest video (obviously inspired by OpenMW):
https://www.youtube.com/watch?v=DX92f8CrjrEWorks on Linux (+Windows, Mac if that's your thing) and Android.
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
09 Nov 2017, 16:33
by rogerdv
Does it requires the original files? Quite hard to find those here.
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
09 Nov 2017, 17:32
by Julius
Yes... I fear if you can't get them from places like Steam or GOG, you are probably left to download it from some illegal warez site.
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
09 Nov 2017, 21:01
by Duion
I bought all Gothic titles on sale for 5 dollars or so.
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
13 Jul 2019, 18:43
by Julius
Seems like they restarted the project:
https://github.com/REGoth-project/REGoth-bs/Based on a game engine framework I did not know about:
https://www.bsframework.io/It seems to part of or reuse or based on some components from this one?
https://github.com/bearishsun/bansheeengine
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
13 Jul 2019, 21:53
by drummyfish
Interesting information, I would like to know what led them to changing the engine. I remember OpenMW went through a similar situation, they switched from Ogre3D to OpenSceneGraph because of some limitations of Ogre. Am also curious about the bs framework and how it is different from e.g. Godot.
Re: REGoth now mostly playable (engine reimpl. for Gothic1&2
Posted:
14 Jul 2019, 01:29
by fluffrabbit
Why does bs use a custom shading language? I hate that! Stick with standard GLSL or HLSL. SPIR-V compilers are supposed to make it possible to take your pick. More vendor lock-in bs, just like Godot. Also no legacy GL 3 support or WebGL renderer. Dude. No.