Julius {l Wrote}:Yorg is a very cool start for a project, but of course the graphics could be better. But in this case it really isn't the engine but rather art and style limitations I would say.
Thanks!
I agree with you: the art could be improved. Indeed, writing some shaders to make it better is on our roadmap.
We're focusing more on gameplay's stuff now since I would prefer waiting for Panda3D 1.10 since it should improve shaders' support, so it will be simpler to get results (and, meanwhile, I implement other stuff). I also agree about the art and style limitations: what a (good) engine should do is "simply" to get assets from the program and send them to the video card - so, if the art is not good then the culprit is not the engine, typically.
charlie {l Wrote}:The graphics are very good. I am impressed with it. The main issue is more the physics - controlling the cars is a bit hard.
Just because a game is not AAA quality with its graphics does not mean it deserves criticism. I like the style and think it is a very good standard for what seems to be the first game this team has produced.
Thanks! What you see are the models built by our modeler, I "only" applied Panda3D's automatic shaders for adding shadows and gloss maps.
As for the physics, I'm using Bullet, and I'm learning it as I develop the game. I am going to focus on the driving model in the near future, I hope that I can improve it.
Actually, this is my second game (the first one was a simple puzzle game), but it is my first racing game, and it is the first game for the other guys in the team. Specifically, it is the first game for the artist (even if he's also working on other projects now, but Yorg is his first project). He's a self-taught Blender modeler and he's learning by doing. He's also making the entire texturing. So, I am very happy for his results (I like his graphics so far
), and I am sure that he will increase his skills working on this game (as he's already doing).
GunChleoc {l Wrote}:My computer isn't powerful enough to test this one, but I noticed something: I'd put the brake/reverse on the arrow_down key, because:
1. It is easier to learn
2. Y and Z are swapped on a German keyboard, making the standard key binding very unergonomic
If you want player to be able to use both hands, maybe the space bar would work instead?
Hi! I am sorry for your performances. After the relese I've improved an algorithm which performs better (I save 2ms for each frame now). Moreover, I've added an option for disabling shaders (in the
Option menu), which should increase performances as well. These modifications will be in the next release. If you don't want to wait for the next release, you can download an unstable build from
here - please download the
unstable nointernet version for your system, the other builds are deprecated. NB They are unstable builds, we're not testing them as we do with the released ones, so they may not work.
As for the keyboard, thanks, I've changed the
default setting. Please note, if you want to change it on a non-vanilla installation, you could change the setting going to
Options /
Configure Input, so you can configure the keyboard as you prefer. Anyway, if you want to propose a different default configuration (the current one is
here,
button is a bad name for
weapon - I'll change it), please tell me and we may change it following your suggestions.
leilei {l Wrote}:Ignore all "switch to engine X" posts and keep going. Graphical fidelity isn't everything.
Oh, sure! Moreover, switching to another engine wouldn't increase graphics' quality.
And Panda3D offers a lot of features that the game is benefiting of. Thanks!