Parasite, roguelike
Posted: 25 Jan 2017, 19:13
Hey folks.
I've been working for some time on my newest project - an openworld roguelike survival game about an alien parasite that can control human and animal hosts. The idea behind the gameplay is that the player is a sentient lifeform that doesn't remember anything about its previous life. Learning about the human world will allow the parasite to question what is it doing here and opens up the investigation part of the game. The investigation allows it to remember its goal, complete it and ultimately win the game. The game is intended to be combat light at this point. Basically when you start the combat, you're going to die very fast (this might change later but the game will not be about killing everything that moves like in the usual roguelikes). While the parasite is pretty weak, being an alien lifeform has its perks: the player can learn about the improvements that it can make to the bodies of the hosts it possesses. This allows solving most of the problems.
I've just released the 0.3 version on the web platform (I can also make Linux/Windows binaries if someone needs them). It's main change is that now the player can build some useful contructions in the microhabitat (think of it as a base). You can read the changelog here: https://github.com/infidel-/parasite/releases/tag/v0.3
You can play the game here: http://www.in-fi-del.net/parasite-03/. If you need the debug version for whatever reason (cheating and some information), play here instead: http://www.in-fi-del.net/parasite-03-debug/.
Check out the manual before playing to get the idea of what to do at start: https://github.com/infidel-/parasite/wiki/Guide
The source code and all assets are available here: https://github.com/infidel-/parasite. Everything is licensed with GPLv3.
I've been working for some time on my newest project - an openworld roguelike survival game about an alien parasite that can control human and animal hosts. The idea behind the gameplay is that the player is a sentient lifeform that doesn't remember anything about its previous life. Learning about the human world will allow the parasite to question what is it doing here and opens up the investigation part of the game. The investigation allows it to remember its goal, complete it and ultimately win the game. The game is intended to be combat light at this point. Basically when you start the combat, you're going to die very fast (this might change later but the game will not be about killing everything that moves like in the usual roguelikes). While the parasite is pretty weak, being an alien lifeform has its perks: the player can learn about the improvements that it can make to the bodies of the hosts it possesses. This allows solving most of the problems.
I've just released the 0.3 version on the web platform (I can also make Linux/Windows binaries if someone needs them). It's main change is that now the player can build some useful contructions in the microhabitat (think of it as a base). You can read the changelog here: https://github.com/infidel-/parasite/releases/tag/v0.3
You can play the game here: http://www.in-fi-del.net/parasite-03/. If you need the debug version for whatever reason (cheating and some information), play here instead: http://www.in-fi-del.net/parasite-03-debug/.
Check out the manual before playing to get the idea of what to do at start: https://github.com/infidel-/parasite/wiki/Guide
The source code and all assets are available here: https://github.com/infidel-/parasite. Everything is licensed with GPLv3.